GamerNode's Dan Crabtree writes: Can game developers apply the philosophy of B-Movies ("So bad it's good") to their game design, and should they even want to? I believe it's distinctly possible to make a B-Game, but sadly it has yet to be done.
Timeshift is an example of B-movie in gaming! Great brainless fun, made on a budget & doesn't take itself too seriously!
I feel like Deadly Premonition could possibly be considered a B-Game. I didn't play it myself, but it seems like a lot of people thought it was so bad that it was actually good. And from watching some of Giant Bomb's endurance run, I can see why. Has some kind of redeeming quality that's hard to pinpoint even though the mechanics don't seem very good.
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