The Halo series is “fundamentally different” to other shooters because of the way it responds to the player, says former Bungie dev – but it’s not “magical dynamic difficulty” that gives the game’s combat its unique feel.
I like Halo , the gameplay feels 'open', it's like each time you replay a level different things happen. The enemies are smart,+ unpredictable, and they're quite happy to use even your own weapons and vehicles against you. Most other FPS's I've played, the bad guys are in the exact same spot and pretty much do the exact same thing every time..... which gets old real fast. And the online and forge features are excellent! So yeah, I like Halo! ......I'm gonna go play Reach again, lol
I like Halo too-not AS much as I did but it's undeniably one of the great shooters of today. that said, I don't totally agree with what's said in the interview about the SP difficulty and AI. To me Halo just does things ONE way and that doesn't make it any better or worse than another good shooter that does things a bit differently. Horses for courses and I just don't ever buy that there's just one way of doing things well-sure, Halo's a great series and does what it does really well but it's NOT the only way to make a great shooter and this implies it's on it's own when it's not.
It has better AI than the other shooters... Take CoD for example, where all the AI do is continually spam infinite grenades at you (just like the multiplayer). And Crysis, where the AI stand about and maby shoot at you a little bit, standing still, before eventually dieing after the 300th headshot on them. And operation flashpoint where the AI get stuck in walls or simply stand still and "crash". Or Mass Effect, where the AI block you into a corner and won't move, or they get stuck in a wall somewhere (though this happens to the player too in that buggy mess). Or infact any other unreal engine game - the AI are either taking cover or moving to cover, and shoot at exact intervals apart. Or if the game doesn't have cover they just come running at you (Bioshock). Infact Time Splitters and Perfect Dark had far better AI than most of these, far newer, games. Seriously, Halo has the best AI I have ever seen in a shooter.
Enemy AI is good. However friendly AI can be down right horrid. Try getting in a turret on a warthog and see what the driver does...
LOL, in crysis 2 the enemies couldnt even walk up stairs. The were coming toward me shooting, so I waited at the top of a total of like 8 stairs but they never came to get me. I went to look for them and found 4 of them clumped up at the bottom of the stairs just standing there.
Yeah agreed, this is always why I like Halo's campaigns. THe enemies generally start in the same place but every single time it's different, they move somewhere else and all that lark. It eels open while it's still linear Also, N4geeks down there, that's bullshit, what actually happens is you retreat, and the enemies try to recover what they lost. Unless it's grunts who generally shit themselves of anything. Either they're scared or suicidal.
“if your shields go down and you run for cover, it backs off and lets you catch your breath. In most games, if you hide behind cover the AI comes around the corner and roots you out, but the enemies in Halo won’t usually do that.” lol what a cop-out for poor AI. I remember I used to always exploit that in Halo CE whilst thinking, "these enemies are so dumb". @BeaArthur - that's a logical fallacy and you know it.
News4geeks either never played Halo or only ever played it on easy.
I've always enjoyed the dynamic AI in the Halo games. Some of my most memorable firefights were against Elites, who could really surprise you with their tactics sometimes. However, one thing they don't mention in the article is what I'd call the "energy shield effect". In a game like CoD, the enemies die so fast that even if they had decent AI, you wouldn't notice it. As soon as they're in your sights, they're dead. Thanks to energy shields, major foes in Halo are more likely to live long enough to actually show off what their AI can do (plus their tactics change depending on whether their shields are popped or not, etc. - more room for different behaviors).
Halo doesn't make itsel.....zzzZZzzzz
just play firefight and you get a good idea of how the enemy thinks. It's quite amazing. Like people have said before, Grunts can totally surprise you, running up a different set of stairs and blasting away at you from random vantage points, and others flanking you from where you least expect it. It's not revolutionary, just well done. What I like about Halo is that the difficulty never tries to pander to a less experienced audience. One thing I loved about Halo 2's online is the way your rank goes DOWN if you lose enough matches. I've killed close to half million people in the game, and the highest rank I could get was 32 (out of 50). Because your rank went down, I always went in with good friends to win, because when your rank is on the line, I simply don't trust many strangers to do the right thing. But the reliance on true teamwork or plain skill is refreshing, and still holds true, even today. It's quite funny just how deceiving the game really is: bright colorful worlds and characters, Grunts talking and bickering like cartoon characters, but the truth is that what Bungie does right so often is nabbing a feel that is wholly unique to itself, and the "FPS" genre.
I am a die hard halo fan but I gotta say HALO REACH really sucked ass, whats with the dumbass armor abilities???? THAT IS NOT HALO, it is a tool for COD noobies, pathetic man... If halo 4 turns out to be the same, I won't be getting it, i'll stick to halo 1, 2, 3.
I think you can play Reach on classic settings. I'm not sure because I only play big team battle, or hang out in forge with friends.
Armor lock and inviz yes, sprint has added a positive to the gameplay. Jet pack is questionable but i think it's also a worthy option aside from sprint. I hope they change the bloom before armor abilities...
This is truth. I don't know about you guys, but Halo: Reach on Solo Legendary was one of the toughest campaigns I've ever played. The elites do not give you an INCH of ground on which to stand, and you've got to be constantly on your feet. As Rusted Man said, jump into some Firefight, and it becomes obvious that just because you're not experienced, doesn't mean the CPU is going to hold it's punches. It is ALWAYS a fight or die situation, which is one of the things I love about Halo.
Embarassingly enough I am currently stuck on legendary. My god its the most difficult one yet.
Just don't play on easy
Halo is boring now. It feels just like it did when it first released. Everyone on my friends list have stopped playing halo because they say it is boring now. They say that halo reach is very good but it feels to much like the older halo's. @Clizzz On solo legendary it only took me 9hrs to beat the story mode.
Pictures or it didnt happen.
the first halo was boss, then it went down hill
If you want to see some relentless AI, play Skimigeddon Firefight. The way Skirmishers traverse the level is impressive. They move quick, jump high, and swarm you fast. Probably the toughest enemies in Reach when they're together.
I never played halo but one of the most impressive Ai in a FPS that I know of is the enemies in the Fear series. wish i could compare the games but I can't.
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