As the release of Call of Duty 4 marks the coming of the second wave of next-gen titles, Next-Gen caught up with Infinity Ward studio head and president Grant Collier to talk multiplatform development, the potential lifetime of the cycle, and the value of console betas.
With Call of Duty 2 having proven to be one of the Xbox 360's most valuable launch titles, Infinity Ward chief Collier (pictured) feels the latest iteration of the series, which takes gamers out of its traditional WWII setting and drops them into a modern arena of combat, is set to blow the competition away on both next-gen platforms and PC. With the game racking up great early review scores, including 9.4 out of 10 from IGN, it appears the hype may be justified.
"We're extremely confident in the game," says Collier. "We spent a lot of time on the story, making it really robust and working on how to push storytelling in a first person shooter but still make it feel like a COD game. That was probably the most difficult part of development but we've created a unique, contemporary game where the events that take place could possibly be happening a year or two from now, and I think that really resonates with a lot of people."