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Mega Publishers Buying Up Small Devs, is it Good for Gaming?

Recently, Electronic Arts, one of the world’s largest video game publishers, purchased a small game development company, PopCap Games for a staggering $750 million dollars. This poses some important questions to our gaming audience such as: what effect does an acquisition like this have on the gaming industry? Does the EA acquisition of PopCap mean other larger companies might begin looking at potential small developers, hoping to hit a pay day? And what can we expect from PopCap now that they are under the watchful eye of Electronic Arts?

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agentxk2344d ago

Although in some cases, it may offer more resources to the smaller dev as well.

evrfighter2344d ago (Edited 2344d ago )

Ex Indy devs: hey we just made a new game it's unlike anything thats out right now

Mega publisher: does it have multiplayer? Is it streamlined so that anyone anyone can pickup a controller and play it?

Ex Indy devs: no...

Mega publisher: *cough* yeeeeaaaaaaa try again

OhMyGandhi2344d ago

...and with more resources comes a tighter leash and the creative freedom that comes with it.

DarkTower8052344d ago (Edited 2344d ago )

It all depends on the publisher that is buying the devs. If it's Acti, that'd be bad. Acti will take a successful series and milk it dry. They also seem to allow little to no creativity. I'm on the fence with EA, while at times they milk their sports franchises and offer little improvement each year while shutting down servers of games people still play, devs do seem to like them which says something. Sony seems to me the best though. They encourage creativity and always try to improve their games from one to the next.

Inside_out2344d ago (Edited 2344d ago )

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It's a disaster of EPIC proportions and it's becoming a feeding frenzy. In the short term, the devs win but long term gamers lose and the industry keeps getting smaller and smaller with a handful of pubs deciding what's good and what's not.

Developers are always saying how they love to be independent and not have to answer to anyone...B***S***...they want money and security like everyone else and will sell to the highest bidder first chance they get...look what happen to Media Molecule...how pathetic were these guys!!! Bizare Creations...please, ever hear of geometry wars...HOW big would that game be in the new iOS universe...gone, closed down.

The rumor is Zynga games offered 1 BILLION for these guys and that fell through...WHY??? Plants Vs Zombies is barely a game if you ask me and definitely not anywhere near a " REAL " game but casual " apps " acting like real games is drawing away a lot of investment dollars from more traditional gaming and the devs behind those games.

subtenko2344d ago

not with that EA logo!!

blitz0x2344d ago

It may be case-by-case. As gamers, we don't want heavy DRM or stifled creativity. However, we do like the publicity that might bring light to an otherwise unheard of game.

agentxk2344d ago

This really can go either way.

bozebo2344d ago (Edited 2344d ago )

No, no and no again. Publishers simply do not need to exist anymore, they have always been known for ripping off their studios but they were tolerated because of the need. Now developers can get their game direct to customers without help - look at LoL for example. It might be required for the console industry... but guess why so many console-only developers have closed down recently!

However, if a platform holder (Sony, MS) does, it can be good.

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