AusGamers spoke to Bastion creative director, Greg Kasavin, who reveals the unique narrative aspect of the game was not planned from the outset:
"Greg: Yeah, the narration wasn’t there from the very beginning. It happened during the course of prototyping the game. What we knew from the beginning was that we wanted a game that had some emotional weight to it. We didn’t want to make a game that was just purely... we wanted to make it more than just fun to play..."