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AusGamers Bastion Video Interview

AusGamers spoke to Bastion creative director, Greg Kasavin, who reveals the unique narrative aspect of the game was not planned from the outset:

"Greg: Yeah, the narration wasn’t there from the very beginning. It happened during the course of prototyping the game. What we knew from the beginning was that we wanted a game that had some emotional weight to it. We didn’t want to make a game that was just purely... we wanted to make it more than just fun to play..."

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MWH2343d ago (Edited 2343d ago )

6 more days.. the game's colorful world and art reminds me of Legend of Mana.