An article that discusses in-game environments, the problems many games have with their environments, and how they may be made better.
Wouldnt malaria be awesome xD
Ah yes, orienteering with Far Cry 2. It didn't teach me how to orienteer at all. A nice refreshing article. An example I like to use is the original STALKER. Night time really changed the nature of that game as did its sometimes pitch black indoor segments. Some of which are genuinely terrifying. I think atmosphere goes hand in hand with environment. If you get them both well realised you are onto a winner. I gave this positive votes. I'd like to see more like this and less BF3 vs MW3 and random flamebait.
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