Bioware’s Ray Muzyka explains how they intend to offer more RPG gameplay elements in Mass Effect 3 and what areas will have an RPG focus.
Stalker Shadow of Chernobyl and call of prypyat are more of an RPG than this, yet they don't call themselves an RPG because it really isn't one. It's an FPS... with open world(areas really), exploration, choice's, different endings and RPG elements(weapon, armor upgrades, artifaces(speed increase, strength) etc) ME should not be called one. ME is a Tps with the RPG elements, just the same as Stalker except Stalker has more Exploring and customization in it Yeah I like ME aswell, it's just...it has the wrong label. There's a reason we have genre's anyway, RPg happens to be my favorite, imagine if I went into a shop looking for an RPG and picked up this..i'd probably still be happy because it's a good game, but still
I agree, don't get me wrong, I love Mass Effect to death and have since I first played it, but ME1 was just about RPG with TPS elements and ME2 was a TPS with RPG elements and a glorified mission select screen.
100% agree as well. Mass Effect has been fun, but the game should not be called an RPG.
None of the STALKER games have major choices throughout the game that massively affect the universe. There are just different endings you can get by doing certain things at the end of the game. Get your facts straight. Mass Effect games are more RPG than most RPG games claim to be nowadays. You make choices throughout the games and those choices actually matter and carry over to the next game. RPG games are about making choices that have various degrees of effects over the course of the game. It's not about loot or inventory or isometric camera angles.
"i'd probably still be happy because it's a good game, but still" no. there is no, "but still." If you enjoy it, stop complaining.
I can't believe they still included Thermal Clip guns and still didn't give us a choice on what type we wanted to use...not even a hybrid system to please both sides even though the game is about choices. Thermal Clips make it seem like every other third person shooter that's why ME felt so unique
So what made Mass Effect unique was not it's expansive lore, it's compelling characters, it's gorgeous environments, it's intense plot, or it's magnificent sense of mystery, but a weapon cooldown system that, by the end of the game, was just plain broken, am I right? Besides, giving us a choice would have broken the otherwise excellent balance of the game, and Bioware said once that they tried a hybrid system in development for ME2, but it was horrible.
I'm obviously not going to waste my time and list the other great things about the game but I meant in a sense that it just felt like every other third person shooter. Balance....it was balanced, the guns were weak for the first half of the game (depending on what class you were) so you really had to think about when to come out of cover and when to rely on your team mates etc (again what made the game unique). I didn't even use my squad mates that much in ME2, making them kind of pointless to be there. It's better then just going in guns blazing. Oh so the hybrid system was horriable, I don't believe it, Bioware probaly havent even tried it...I don't see how letting you still fire for a bit when you run out of ammo and then the gun cool down would be horriable.
Seriously, a quote just saying "weapon customisation and things like that" makes a whole article about Bioware "explaining" ME3's RPG elements?
Seriously, we learned this one thing ages ago. Terrible article, don't give it views.
No problem with me Bioware, I loved ME1 and LOVED ME2. first day buy
Can't wait for ME3, but still, this is funny... “One of the things the fans said about the second game was that they wanted more RPG elements. So we’re looking at that for weapon customization and things like that.” WOW WHAT AN EXPLANATION!
Look, the reason it's still called an RPG is because it has "role playing" elements (questions, decisions, etc.). It might not be a typical RPG like we know and knew from the past (Baldur's Gate, NWN) but it's not trying to be like that. I actually don't want Mass Effect 3 to be like that; I want it to have what I've come to expect from the series: good dialog and a good story. I don't really want weapon customization, I just want more weapons! ME2 had like 6 weapons in the game :/ C'mon, really? I know people probably complained about the inventory management of ME1, but I preferred that over the crumbs we had in ME2.
So are you saying that Heavy Rain is an RPG too? It has questions, decisions, etc.
Well, are you role playing? Is it a game? Then I guess it can be called a "role playing" experience, though it's not anywhere close to an RPG. Like I said, Mass Effect is not a traditional RPG, but it fits in there. It's not called a "Role Playing w/ Items, Experience, and Customization" Game.
@ darksied I'm not trying to be a jerk, and I like Mass Effect 2 (didn't play 1(PS3)), but in every game you play a role. Mass Effect 2 has RPG elements, but so do a lot of games that aren't touted as RPGs. I can accept Mass Effect 2 (possibly 3 as well depending on the final product) as a third person shooter with RPG elements, but not as an out and out RPG. Weapon customization just doesn't cut it because a lot of shooters have weapon customization; Army of Two is far from an RPG.
"I don't really want weapon customization" http://i636.photobucket.com...
I liked both ME and ME2 although the sequel was more of an action adventure game. This seems to be what they are going for with 3 as well but I won't complain. As long as the story is good and the locales and people you meet are vibrant and interesting i'll love it.
ME series has always been a TPS with RPG elements. Mass Effect 1 was not an RPG. It was a TPS with RPG elements, just like ME2, ME1 just had more RPG elements thats all, but it wasen't a true RPG.
What was it lacking that didn't make it an RPG? It had roleplaying, decision making, dialogue trees, tons of sidequests, karma system, tons of loot, weapon modification/customization, armor mods/customization, exploration, squad/combat tactics... Just because it was shooting instead of sword fighting? Sorry but if that's not an RPG, I'm dying to know what is....
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