Want more 'creative' games? Bring back the NES - Keita Takahashi interview

As the possessor of one of the industry's seemingly most imaginative brains, Games Radar thought Katamari Damacy creator Keita Takahashi would be the perfect man to discuss creativity in gaming when they caught up with him at the recent GameCity Festival in Nottingham.

Games Radar: Would you make a game for today's next-gen consoles based on the specs of the Famicom, then?

Keita Takahashi: No. Not at this point. The main reason I mentioned the Famicom concept as an example is that I feel all the games at the moment are so reliant on graphics and not actually the idea of the game itself. Everyone talks about the graphics. I just feel that it might be an idea to actually limit the graphic capabilities to get everyone thinking about the game.

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PS360WII4057d ago (Edited 4057d ago )

Something to be said about that for sure. Back in the NES days developers really needed to think about how to make a game fun for all they had where 8-bits of power and basically move from side to side. So many unique ideas came about that. Now with this it can be the same game we've always played but dang if it doesn't look good. Not saying it's a bad thing but developers aren't really forced to try and make the game fun.

kingme714057d ago

With the cost of game production increasing, studios face a bigger risk in trying something out of the norm and having it fail. This is the direction Hollywood has already ventured which is why movies follow the same basic "safe" formulas over and over.

It's hard to blame them when at the end of the day it is the almighty dollar that runs the business, not how creative something was as long as it sells.

The industry needs a big boost of indie development that can take more risk but at a lower cost. Large studios should subsidize smaller "experimental" studios to this end. Who knows, they may wind up with a huge hit.

I don't know if gamers are clamoring for more original ideas, although no one would complain if the game was fun. In the end you want to enjoy the game and alot of the genres are not fully explored. Take for instance FPS which is probably the most duplicated genre. Improved physics, destructible environments, realistic enemies. All areas can be added to in a creative manner and although it still looks like an FPS, the gameplay may seem new and revolutionary for what advances the HW is capable of.

kewlkat0074057d ago

exactly why I distrust all them EA moves.....

Games need to be fun again, not just pretty graphics.

TheExodus4057d ago (Edited 4057d ago )

$20 million dollar budgets can't be good for gamers because it leads to formula development. It's likely why the 360 suffers from FPS plague. Developers need to step back & reflect on the fact that the games that define genres are games that would never be green-lighted as a $20 million dollar long-shot. Of course on the flip-side genre defining titles tend to come from garage-based developers on Taco Bell wage budgets.

Hopefully Wii's modest development costs will allow developers to take more chances with innovative concepts that might just be the next big thing because in today's climate it seems like the big developers are more interested in buying out innovative studios to maintain the status quo.

CadDad4057d ago

These are supposed to be games.

Yes it's true to the big wigs of Large Corporations that production costs drive the creativity level in games, but I disagree with it stifling creativity.

What stifles creativity is the masses of people willing to shell out $60 bucks for another Madden or Halo. That is the deciding factor for big companies. How many people will buy the game.

With little devs, that matters very little at first. When they start out they have an idea for a game and they go with it, because it's personalized and theirs. The problem they face and it's the basic premise of this article, is that they go so much for the graphics that the games are lacking in the most important areas.

I agree with this guy that there are just too many games being released at "consumption" levels, which means games people will buy, but aren't necessarily fresh or new.

Now before you get all Chuck Norris with your replies, I understand it's a business, but if more devs remembered why they got into the business in the first place we'd see less games at much higher quality.