Bioshock is now in legacy mode. After two sequels in the franchise, the third is a new beginning for the award winning game. The return of Kevin Levine introduces us to a world that is riveting, and mysterious. Bioshock Infinite is an adventure that literally spans the sky line. Thekingslayer.com takes a look at where the series is , and can go from here.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
i saw the demo on gttv and the game looks awesome i just hope ken levine is involve in the development of the psv game too
part of the gttv special
http://www.youtube.com/watc...
This has game of the generation type of stuff written all over it. Demo was godly. Can't wait for 2012.
Has anyone noticed that Bioshock Infinite stories on n4g seem to be not too hot, after that demo I taught everyone would be going crazy about how class it looks
I'm not entirely sold on the game, the demo was pretty damn incredible for the most part(2 weapons, really?), but from what I've seen its just to showcase the game. Unless the player follows the events exactly like they did then all the situational banter and events will not happen or impact as well as it did. Immersion is not going to be like that in practice.
Until I see an actual part of the game that anyone can pick up and play I won't put down my deposit yet. That said the game is still a ways off and the demo really was incredible, not to mention the world its set in.