SystemLink: "It's a bit hard to tell what's going on with destruction in Battlefield 3. While its predecessors let you raze everything to the ground, utter chaos on that level would be near impossible to control in the centre of Paris."
Makes perfect sense. You have to keep the gameplay balanced somehow.
Exactly, and you could'nt demolish larger structures in bc2 either anyway.
It's damn near impossible to take down a large building without carefully placed explosives in real life anyways. Many modern buildings will survive in close proximity to nuclear blasts, and then stand for hundreds of years if left alone. Buildings falling down in games can be great fun, but it's just not realistic and practically never happens in warzones!
an engineer would know how to bring a large scale building down, just saying
propagating fire would be a nice addition.
Blowing up buildings, like a boss.
I like making tunnels in Red Faction 1 Destruction
lol when i was little i loved to dig holes on the ground. I don't know why lol idk but when i first laid my eyes on red faction i fell in love with the fact that a person could destroy any part of a building and also make tunnels anywhere on the rocks, in real time!
Weird i posted the same comment a few months ago About Red Faction and lost 2 bubbles and 50 Disagrees ..... Ohh didnt see that . Guess people really hate tunnels "Cough Mincraft cough" FortressCraft Sneeze" im Watching the NEW BOXXY video
yeah a flattened map would suck balls. dice know what theyre doin. they r legends at mp experiance
Lol, lag on Psn...not surprised
I remember that 'knife lag/glitch' happening on all platforms, DICE eventually fixed it though.
"I remember that 'knife lag/glitch' happening on all platforms, DICE eventually fixed it though. " Negative. That glitch never happened on the PC platform.
Its not lag. Its just that he wasn't close enough and you don't get the level of unrealistic lunge that you get in MW games.
/s that was lag, their is lunge
Is that why there was blood and that knife animation and that knife sound? It's definitely lag. Don't kid yourself. Besides, he was right up next to him the whole time.
Yeah they need to carefully balance the sense of freedom to destroy with what is viable as a MP map
I have faith in Dice, even though I didn't like what they did with Medal of Honor. Battlefield 3 is looking great so far.
Medal of Honor was great, the SP seemed realistic at different parts. Don't know about the MP since I never played it.
I wasn't aware that DICE made Medal of Honor. I thought Danger Close made the actual game. http://en.wikipedia.org/wik...
@Biggest Danger close made the SP, and DICE made the MP
You missed out rezzah, the multiplayer was the only bit I did like! The SP was just the usual army grunt rubbish.
I found the single player in MOH to be extremely lacking. AI that came across as seriously autistic, PS2 textures and everything a shade of brown. Enemies would literally pop out of no where and on more than one occasion I found them running into a wall for 5 minutes.
Medal of Honor was terribly underrated actually. I really enjoyed the game.
I loved the part were you were surrounded by the Taliban, and you ran out of ammo, then two apaches came and save the day.
Dice had their hands tied with MoH. Yes they did the multiplayer but it was based off of Danger Close's sp. In Battlefeild Dice has total freedom.
Nothing new. Many trees and buildings in the more recent BC2 maps wern't fully destructible for the same reasons.
Reminds me of Red Faction 1 -> Red Faction 2. Red Faction 1 had awesome destruction, yes it wasn't realistic but you could blow holes in walls and dig tunnels, destroy bridges and rip the map to shreds. Red Faction 2 removed this in favour of a tightly scripted single-player where you could only blow apart certain panels. Multiplayer had a similar thing where very few destructible walls remained. Basically in that case and in this case the devs are trying to have more control over the gameplay experience, which to me means scripted single-player and generic multiplayer. In trying to script the game tightly and control balance, they've removed something that makes the game stand out.
Your talking about, the Red Faction for Ps2? I never knew you can dig tunnels, and destroy bridges on it? I must get Red Faction 1 again if that's the case because Red Faction Armaggedon didn't have that type of destructibility evn though its the third installment :(
Yeah the version for PS2. In fact in the very first part of the game there are hidden caverns that you need to dig tunnels to in order to get to them. Destroying bridges works in some areas if you blow up everything connecting the bridge to the edge. It's not very physical but it's really fun, especially in multiplayer (you can only play 2 player though if I recall correctly).
Have you played Red Faction: Guerilla? The destruction in that game is really impressive. There is no environmental damage (blow holes in ground, etc.) but every building, bridge, etc. can be taken apart. Youtube it.
I just wonder why all war games not start in beging i mean when u start play games the city already destroied and people dead in stores or tunnel why ??? Why not show war from the begging ???
i cant belive this i thought they will make full-on destruction of everything they make somthing good and start to make it bad....
Isn't it time for other shooters to do destructible environments like the BF franchise? Surely destructible environments isn't some arcane magic that only BF and Red Factions can do.
true,i would like to see destructible enviro in killzone or cod.but i suppose that would mean they would have to work on a new engine.so another 5-6 years and maybe it will happen.hehe.
Meh I'm sure they know what there doing with all the time this game has been in development for and they can always just patch it in the future if they decide to change things up. We'll see how it goes in the beta.
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