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Dissecting The Postmortem: Lessons Learned From Two Years Of Game Development Self-Reportage

Gamasutra: After having participated in numerous game projects throughout my career as a designer, including many failures and successes, I noticed that certain types of development mistakes appeared to recur with surprising frequency. Was this just another Twilight Zone-inspired idiosyncrasy of my career? Or is there something more going on here?

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