VGChartz: We're at the point of almost limitless opportunity when it comes to visuals. While we're bound to see another jump to a certain extent, we're hitting the point point where simply new hardware can only take us so far. There's still some work to be done on the overall presentation of games, but from a technical level, there's more freedom today than ever before. Turn the clock back just ten or fifteen years ago and you'll find words like “realistic visuals” on the back of a Nintendo 64 or PlayStation game. Sure, back then it was cutting edge, but major jumps have been left huge graphical gaps between systems. But as companies continue to push the limits of the latest hardware on the PC and the dated Xbox 360 and PlayStation 3 hardware, it's easy to poke fun at the visuals of yesteryear.