This has come up more and more recently. Games like Infamous 2 being released digitally at the full retail price of $59.99 and it being in the store for the same price or less. Companies do not have to package the game or pay for manufacturing cost so the cost should be cheaper, yet these companies are seemingly taking advantage of the consumer. But this practice is not a new practice found in gaming, this is a common sales practice that has been around in all forms of retail.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
I can not complain... I paid 10 Pounds for digital version of Infamous 2.
Kaz Hirai holds up his monies with thumb.... ONLY!