Ubisoft is once again banging the drum for the arrival of next-generation consoles, claiming that its development options are left "extremely limited" by PlayStation 3 and Xbox 360.
(PS3, Ubisoft, Xbox 360)
The hardware might have hit its peak graphically, but since when is graphics the only thing that makes games fun? Gameplay is what makes a game fun. Not the graphics. We might want better and better graphics, but without great gameplay, the game won't be good.
The consoles aren't a limitation for making great games. The developers imagination however, is.
We haven't even seen that much of Uncharted 3. They've got the graphics down, now they'll be focusing on physics etc. I mean, look at the water in the swimming pool on the ship...It looks better than anything I've ever seen in a game.
@bebojet
jbiz330
Stealthdawg
Khan_saab
and...
FFXI101
You are all wrong & dont play games on both systems or you wouldnt say UBI Soft doesn't have games that "push the envelope."
Proof:
Rainbow Six:Vegas 2 released early 2008. There isn't 1 game on the PS3 that can "push the envelope" the way this game does. Play Vegas 2 on the PS3 & you'll be playing some garbage, play the same game on the 360 & you'll be playing a damn near perfect game.
Explain further:
Enemies come at you from everywhere in R6V2.
You can go inside & outside
Upstairs downstairs
Through windows & out windows
Through most doors & out most doors
Enemies come from the windows, ceilings, doors...
AI is terrific
All of this is done in 4 player co-op!!!!!
This can never be done on the PS3 due to its split 512RAM!
This is why Uncharted 3 is so linear.
This is why there's a cutscene every 5-10mins of play on PS3 games. Play Killzone 3 & tell me how long you play before a cutscene appears...
B-ray:
most of you think this should be the answere, it isn't. B-ray is simple storage, not RAM where you delegate responsibilities for memory.
360 has unified RAM512
PS3 has split RAM512 & makes these things damn near impossible. PS4 should be around the corner.
@otherZinc Nothing you posted has little to nothing to do with processing power. And actually the A.I example you used has more to do with A.I script (reliant on storage media) than processing power. so...yea :-) And yes it can be done on the PS3 since Rainbow 6 was on the PS3 :-/
Funny how when a company says they can't squeeze any more potential from a Sony or Microsoft console, true or not, people say graphics aren't everything and it's gameplay and fun that matter and things are fine the way they are for a few more years. Yet if you show support for the Wii U or 3DS people jump on you and accuse Wii U of not being graphically superior even tho there's no specs yet, and the trounce you with Vita is gunna destroy the 3DS graphically therefore it's better arguments. Would it kill people to have a little consistency in their personal opinions, it's like being on a retarded see-saw :/
I think ubisoft are talking quite a bit about AI routines. They are hungry for more CPU power and memory if anything, over just improved visuals to take AI to the next level.
Its a funny thing really, AI in games has not really improved a much in the past 5 years. It is often overlooked in favour of shinier pixel shaders and sharper textures. F.E.A.R launched in 2005 and yet i still struggle to name a shooter since with superior AI.
We need a step up not just in how much resolution or polygons you can push, but in how enemies in games behave. Course some argue this is what online is for against human opponents but they miss the point. If you want an experience where you can believe in characters in games and empathise with them, be them allies or enemies, they have to act believably all the time ingame.
So, the people at Ubisoft think they need a new gen of consoles in order to keep delivering the casual crap they keep making, yay! just dance next gen as soon as possible! -____-
Sibetka, that is a load of crap. Games like Assassin's Creed are some of the most technologically advanced games of the generation. Ubisoft have pushed the bar as much as anybody.
@ Fishy Fingers, Sorry sir uncharted 3 really isnt the holy grail of graphics, From what ive seen so far Gears 3 is matching uncharted 3s graphics but that aside if your such a graphics queen....if you seen any modern game on PC on max settings it would probably melt if you think Uncharted is impressive.
Make one game with 60fps/1080p like Factor 5 did with Lair in 2007, and then tell me you're limited: if not, then the only thing limiting you are your programmers.
Fishy fingers I guess you and 88 people saw all of Uncharted 3 already right?
The point is that this article says ubisoft is extremely limited. Let's say uncharted 3 is the same as uncharted 2. What ubisoft game comes close to uncharted 2? Shit none of there games comes close to Uncharted 1. THis article and ubisoft is full of it. That is what smells fishy.
The strange thing is, developers are saying they are reaching their peak with Ps3 games, yet there are still less than 10% who actually use a 50 Gb bluray disc!
Doesn't make sense to me!
They could argue and say it's the 360 holding back Ps3 games, but in the past, there was never a problem for a developer to use the extra power of one console on a multiplatform game! So I don't see why developers are so lazy now a days!
That's one reason I get irritated when dumb sh*ts say 360 is holding Ps3 back! The developers can take advantage of Ps3's power at any time... they just choose not to!
They made some of the same games for Ps1 and N64, but used Ps1's CD capacity to make it better. Xbox 1 was more powerful than Ps2 and GC, so they gave Xbox 1 games a few edges in graphics and stuff.
They can still do these things now, but somewhere along the line they just got stupid! As a matter of fact, the whole industry seems to be operating kinda stupidly!
I really do hope the rumor about game sales dropping to $40-$50 is true! Because then it should show the industry what the real problem is and why they aren't selling as much as they want to!
Well to me ACR on PS3 looks as good as anything out there,for open world game that is.The problem with open world games is that you can't make assets like cars,furniture,character models etc. as good as linear games because that would require awful lot of artists time(because there is alot more stuff in open world games),you would have to make impressive lod to actually have good streaming of those assets in open world game,and that surely is not easy to do.
And somebody mentioning UC3 water...Well,yes its impressive looking(especially good water "foam" textures),but water movement is not physics,its animation,made by superb artists at ND.Basically,the way that water "rigs" and moves itself is combinations of great normal maps blending,similar how R* achieved horses muscle movement in RDR or EA in Fight Night games.Its still impressive on its on right,more so than using some crazy costly physics model to do the same on 10 times better hardware,its just that it shows dedication of the team behind it.Work smarter,not harder.There is still year or two left in consoles though...
Ubisoft, or any other developer should first make one of these amaizing games (improved AI & graphics) they say they could build for PC were they have none of the limitations of current consoles. Thats if they can really pull it off.
Anyway, next-gen starts when gran turismo 6 says so.
I think they mean their core franchises. Assassin's Creed, Splinter Cell, Ghost Recon, and the lot. I don't think they even like the other games they put out. I wonder if they just use those games to train younger developers?
So really, you're fine with two more Assassin's Creed games being identical to the last two outings? Gosh, fanboys need to grow up.
People complain about "gameplay" but it still takes hardware to make good gameplay...perhaps more advanced AI other than the numbskull enemies we get in most games. Maybe teammates who can use vehicles without getting stuck in loops (i.e., Halo games)?
Maybe open-world games that don't feel like the world only moves when you're in a specific area (are there any open-world games where a crim freely travels around doing some stuff entirely on his own that affects the rest of the game?)
Ubisoft definitely hit the nail on the head and I for one am looking forward to next generation gameplay, not next generation graphics. Immersion has hit its limit and the only argument fanboys bring up is how great Uncharted looks. It takes more than graphics to win some gamers over.
The game you are looking for is in the STALKER series on PC. It has the whole world going on around you even in different areas through different load zones.
Things is it uses so much ram that it takes a good DDR3 system to make it run nice and smooth (without the community fix mods)
You have a killer roaming around killing random stalkers and bandits raiding the guns and ammo while avoiding faction/army and bases. All while mutants migrate/sleep/fight with everyone and each other. I have come into a base to find everyone dead.
The funny thing is I don't really see anything from UbiSoft that has pushed any of the consoles to their limits. Don't get me wrong, they have great games this EVERY generation, but nothing to push the consoles to the max.
they pushed the hell out of the first xbox with chaos theory. if they want to start doing next gen then ms or sony should get them started making next gen games. a couple of launch games would be great cause we all know it takes years to develop quality games and learn new hardware. i personaly dont know if thats at all a possibility right now, but im just sayin. call me stupid if you like
Look, I had a great time playing Uncharted, but Hoooo Leeee Shiiiiiite! Can the Sony Ponies please STFU about it already? Every damn article where they can bring up Uncharted, you can bet your PSN+ account, they'll be yammering on about it.
having to let go of a great game like UC2 is hard for them when you only really have 1 great game and a couple other good games. its like the "List Fanboy" who has to justify their purchase.
Scripted as hell tomb raider clone (but pretty), as many cut scenes as MGS4 but not near as fun. Ew and the multi-player? If it wasn't for "teh awesome" graphics this whole series would have bombed.
Go buy it guys IDK I am not lol. Like all UC games in 3 months time they are in the bargain bin at EB games.
Both consoles are limiting PCs. Difference between PS3 and Xbox 360 are marginal, while both are incredibly outdated compared to modern hardware.
@comments below. Actually if you ever played the first AC you know that this title maxed out consoles graphically, and that was way back in 2007. They had to downgrade the hell out of the sequel to run smoothly on the weak consoles. /fact
watch when next gen comes games on pc will be the same there wont be a graphical jump nothing
pc gamers seem to have this thought that all devs can make a game with ssets that should max out a gpu they see a game like crysis or battlefield 3 and expect every game to look like them when they wont
just watch when next gen comes the only thing making a jump in graphics are consoles and for those first 2 - 3 years expect nothing but barebones games with limited feature list since devs will be just trying to get there games running on the system so they can rush them out the door for gamers who just bought there system to play with after all when you have a system with a small library gamers will buy what is out there even if its crap and ubisoft sees this
@nick I half agree with you. But consoles are limiting PC's mainly because of ram. This is why we also get crappy textures in games. Because your consoles ram is not enough to store a decent amount of HD Textures.
An 8192x8192 texture (Yes i know that is a crazy size) takes up just more than half of the xbox's ram. Im guessing because of ps3's split ram its not possible.
Ubisoft has plenty of power available in the PC versions of their games. Do they take advantage of this and blow us away with some of the best looking games ever to be seen on PC? Hardly. Their PC games are terribly optimized in most cases, and sometimes they don't look that much better than the console versions. This sounds like a bunch of Ubi-nonsense to me.
"Ubisoft 'extremely limited' by PS3 and 360"
This would be a true statement if they stopped with the first three words and omitted the "by PS3 and 360" part.
UC2 may be a great game but it is extremely linear. We can't judge games from a technical point of view by just looking at graphics. Far Cry and Assassin's Creed are open world franchises. They demand better tech and thus I can see where Ubisoft is coming from but 2013/2014 is the time for new consoles; not now.
I disagree. I felt that MGS4 AI was crap compared to the AI that MGS3 had. The fact that you could Rambo through the whole game showed how retarded the AI was.
The enemies didnt surround you, throw grenades, flush you out from cover, the enemies couldnt shoot you if you were more than 10 yards away, they didnt circle strafe, etc.
Not just about getting the most out of a console. new game engines can make a world of diffrence,visually and gameplay.
good example from this erea would be psp. i didnt think i ever get a game look soo good untill ghost of sparta come on psp. or when black came out as one the last titles on old xbox 1. there been soo many new engines that have come out over the past year so and still due out. Frostbite 2.0 id tech 4 i beleave it is. ghost warrior 2 to be using cry engine 3.
I think if that's what ubisoft think, then they need to prove it by blowing people away with the console version of acr. They also have an oppertunity to release sc conviction on ps3 with maxed out graphics. Last but not least they need to show people what they can do with pc. Personally I want next gen and as soon as possible, but developers need to start talking less and optimizing their engines.
Ubisoft saying it like it is... .
The memory has been an issue FROM DAY ONE. It is the biggest bottleneck on these systems...how many different ways can these pub/devs say it.
M$ had the opportunity to add more and didn't and it was a very short sighted decision. If it wasn't for Epic, they would of even had less than they have now.
@ alousow...are YOU kidding??? Did you notice how limited the AI is in Uncharted with their robotic march towards you. Notice how they look all the same??? Why are all the levels so closed off and scripted. You think helo boss battles are next gen...O_o...you think shooting at 3-5 guys with a pistol while climbing a ten foot wall is pushing the envelope, your KIDDING yourself...I won't even talk about all the cut scenes. :/
Ubisoft is saying they have reached a dead end. That they have some great concepts that are being shut down by the limited consoles. Sure, they could pull a EA-Dice and hide behind PC game play on a PC that maybe 10% of the gaming community owns, if that, but they are being honest unlike EA-Dice. This statement they just made was for Nintendo, M$ and Sony. Only fanboys can't see that 6-7 year old tech can hold up. Does anyone have a PC or cell phone from 7 years ago???...0_o
I agree with you, alot of the games that ubisoft makes are made with the Unreal engine and if they want to push the limits then they should come up with their own engine and do something about it.
How the heck are they going to push anymore out of consoles with only 512mb of RAM to work with? Wow, it shows just how ignorant the gaming community is.
Assassin's Creed CANNOT be any better than what it is unless it's specifically made for PC. If Ubisoft pulled a DICE all the console fanboys would complain that the games don't look good enough on the consoles.
Get with the times, the consoles are dinosaurs and 512mb of RAM (coupled with half-decade old video cards) is not going to get you anything more than what you see out there today. Heck, most casual laptops have more RAM than the Xbox 360 and PS3 combined. That's sad.
Devs have to work hand-and-foot not on game design but on optimization. This is why games are taking longer to make, not because they're pushing new ideas but they're just trying to fit moderate ideas into really old technology.
I tell you, fanboys will be the death of this business.
Dude, ALL those games are console-made and ported to PC. That's the point that Ubisoft is trying to get across because they have to optimize games for consoles first and port them to PC.
Even Gabe came on stage at E3 and said Portal 2 was designed for the PS3 first, which translates into a game limited by the current gen hardware and then ported to next-gen PCs.
And mark my words, the AI on BF3 is going to be flatout retarded on consoles compared to the AI of BF3 on PC.
LOL @ 512 console RAM is fine comment. That list is completely bullshit, makes me wonder if you ever played those games. Heck, DCUO and Fallouts in particular tend to suffer freezing issues because of RAM issues. In fact, Sony's developer of DCUO actually stated the PS3's lack of RAM is main culprit for the crashes after the content updates.
Actually Microsoft had the opportunity to add more and they did. It was originally supposed to be 256 MB, not 512. Epic showed them a tech demo of gears with 256 and 512 to show them the difference. They said it cost them a billion dollars. 1 GB wasn't even on the table. Do your homework before you spew shit.
Ubisoft is NOT very imaginative. When they think of making games, all they really care about is how pretty they can make them. They're not really a top-tier developer. Most of their stuff is dreck.
you mean like using a bomb on two gaurds you could have just doubled knifed and then a group of guys 10 feet away don't hear or feel the bomb go off, next you fight the group of guys using s smoke bomb that you can somehow see through but make the group of guys stand still and then you pick them of ONE at a time.
blame the consoles for you poor graphics, and design choices
remember on bonus round the chick from ubisoft and guy from epic made fun of the guy from sony santa monica because he said GOW3 used dual layes blu ray and she said something like , we as in her and the guy from epic us dvds, condescending cunt,
jealous of sony first party much, and why because of blu ray, the cell, and NON lazy studios,
That's the problem with Ubisoft. They talk like the only way to make a quality game is to push the AI further and make it smarter. How about fun gameplay, well-written stories, and a little replayability? Making good games is less about technology and more about the development crew creating the game.
I agree with you. But Ubi sure could use some better AI. The enemies in AC games are dumber than rocks and I think all 3 of the AC games are some of the easiest games I have ever played...and each one gets more and more simple to kill everyone.
Id be happy if Ubisoft just made another AC game that had a very very hard mode so we would actually have to sneak like an assassin, instead of walk through the street killing everyone like a 1 man army.
I think they could make the AC games have better AI and more difficulty on the current consoles easy, but they will continue to make games for simpletons that have no challenge.
You can't have better AI if you do't have more memory to work with. Seems like simple math.
AI eats up a ton of memory and if you want good AI it means you gotta sacrifice A TON of other gameplay options.
Alternatively, you could have extremely smart AI and very challenging, multivarious game mechanics but be prepared to play a game that looks like it came out of the PS2 era.
They're saying that well-written stories and good-looking visuals ultimately fall apart when you have shoddy AI. Advancing AI isn't the only way, but rather, it is an essential part, and one which they believe is currently lacking.
To me, fun gameplay essentially is all about the AI.
Well with riveting games like Virtual Tour: Ancient Jerusalem, and Dying of Malaria in Africa, Ubisoft must know what they're talking about!
Hell, Assassin's Creed and Far Cry 2 are the only games I can think of they published in the last few years. Yup, a new generation will definitely improve this lot's games!
How quickly the tables have turned. A matter of months ago devs and gamers where quick to say how much life is left in the hardware and the "we don't need a new gen" shouts. Seems that's gone out the window, I'd almost suggest Battlefield 3 was that turning point.
No just look at the people who are saying they want a next gen, all the top dogs with engines and publishers they all want to stay ahead and want more money, but all the small developers are saying the opposite.
It's impossible to advance the industry any further with new software and middleware if it can't run on old hardware.
Games that will eventually use graphics, environment or AI to help tell a story will be extremely limited by today's technology.
If Ubisoft wanted to do a Splinter Cell game where it takes place in a completely open environment where you just had to track down ONE AI enemy who used all sorts of cunning tactics and methods to out-smart players the game would have to look and run like poop.
DICE basically set the standard of saying that they don't want to sacrifice creative evolution (both graphically and gameplay wise) to stay in a generation that has become stale.
I dunno. Halo has had perfect AI since the original Xbox, so they must be doing something wrong if they think the 360 and PS3 aren't capable of pulling off something similar. Fair enough, if there was more ram available it would be easy to make the AI scale better.
The two things that are limiting creativity at the moment: 360's DVD The RAM quantity on both machines
Both of them severely restrict the scale and interactivity that can exist in 1 currently loaded scene/environment of a game. The DVD limitation particularly restricts open world games with a fairly flat unique content distribution accross the game progression time or explorable world... like GTA or Elder Scrolls for example. Linear or semi-linear games can solve the issue with multiple disks, but who knows what major gameplay/story changes had to be made or how different the game would have been if disk capacity wasn't going to be a problem.
Halo is still scripted, and even on Legendary I find Brutes and Elites staring at walls. Halo is great, but it's still got problems there.
Arma 2 is AI, and even then all of the patrols IIRC are scripted. Even with that in Arma 2 it still offers one of the most unpredictable War Games available on any platform. That's what makes amazing AI better for SP games, replayability through unpredictable and challenging enemies that aren't challenging through extreme numbers or excessive firepower but by thinking about his position, his friends position and yours.
Arma 2 has the buggiest AI I have ever seen. Though maby it was just struggling to run on my rig, because obviously a 3GHz quad with sli 9800gt cards should be running it at 10fps.
Give these devs what they need and want. If Crytek need 8Gb Ram, fck it give it to them. These guys are making the games we play. Give them the tools. That said i smell newt gen a comin' there's way too many articles around lately.
How about these some of these developers step their game up..... on the online portion also. I find it hilarious they demand new hardware, the gamers been demanding games to have Dedicated servers and other features and most of them constantly ignore us.
Ubisoft are always crying. They barely make any good games anymore (have 2-3 decent franchises) and just bitch. Get on with it for f's sake. If Battlefield 3, Rage, UC3, Gears3 can all be done to such a high level of graphics and gameplay - Ubi have no excuse except shit devs.
exactly pc is already a generation ahead in terms of raw power and devs aren't using the power of pcs because they have to put the pathetically weak consoles into consideration. gta 4 could have looked like this if it was pc exclusive
And everytime i read typical pc asshats like you bashing consoles/console gamers i laugh knowing that your games have to suffer because of the consoles.
Btw it's the developers decision how to make the games, so blame them instead of console gamers we are not involved in dictating how it's coded.
Lets see new hardware vs 6-7 yr old hardware, i wonder which is better. -_-
Unreal games have scale able for yrs, what are most of the developers excuse, i'd say laziness more than being held back by pathetically weak consoles.
But the games look fine on my 1080p tv, then again i am not a pc graphics whore so i can deal without godly graphics as long as the gameplay is solid.
Exactly, it's really the publishers and developers who continue to develop mainly for the console. Why wouldn't they? People who would never buy a game 10 years ago, are now. People who were to good to play games, do now. But mainly on a PS3 or 360, not a PC
The PC isn't necessarily viewed by a lot of people as a thing that plays the latest and greatest games. Most would look me in the eye and tell me there is no way a PC game looks better then Uncharted 2 or Killzone 3.Sure they aren't educated, but sadly those are the people generally driving the industry today.
The PC will be fine and will always be there as a viable machine for playing electronic entertainment. It will just more then likely NEVER be what drives the industry forward tech wise. Whatever the new consoles come wrapped in is more then likely when we will see this step forward we've been craving.
Or first coding it on PC making it the monster they want it to be. And porting it over to the consoles later.
I didnt hear CD Project Red throwing back flips, when they talked about Witcher 2 saying "WE ARE LIMITED BY CONSOLES" no they first did their master piece on the PC, and then later port it over to the consoles the best way they know how. OPTIMIZATION!
And yet somehow they are content with the massive amount of shovelware they push out on the Wii and DS. Interesting.....
Why not try a bit harder. There are games out there that push the limits of the PS3 and Xbox 360 a lot more than games I have seen published by Ubisoft. That includes the Assassin's Creed series.
Just one question,is there a better looking open world game than what Ubi shown of ACR?Exclusive open world game that is.Really,Ubi is big.No no,Ubi is HUGE.There are six studios working on ACR,with probably more programmers than exclusive devs have actual employees,I'm pretty sure they know what they talk about.
Ha! Bubs. This totally brought to mind this atrocity of a game, The words "W.T.F." come to mind. Yup Ubisoft, we can see you are hard at work creating games pushing the limits of current gen consoles. /s:
when you match UC game in terms of graphics and gameplay, let me know....until than, just learn from those who put out graphically better games than you
Next gen gaming and the consoles get extremely limited by your sad versions of once great franchises.
I want new consoles, no doubt about it, 5 to 6 years with the same hardware is long enough, time to catch up with the newest PC hardware again, but don't say you feel extremely limited with those pos games you released lately.
The consoles aren't a limitation for making great games. The developers imagination however, is.
just sayin
PS3 and the 360 are just fine for now.
@bebojet
jbiz330
Stealthdawg
Khan_saab
and...
FFXI101
You are all wrong & dont play games on both systems or you wouldnt say UBI Soft doesn't have games that "push the envelope."
Proof:
Rainbow Six:Vegas 2 released early 2008. There isn't 1 game on the PS3 that can "push the envelope" the way this game does. Play Vegas 2 on the PS3 & you'll be playing some garbage, play the same game on the 360 & you'll be playing a damn near perfect game.
Explain further:
Enemies come at you from everywhere in R6V2.
You can go inside & outside
Upstairs downstairs
Through windows & out windows
Through most doors & out most doors
Enemies come from the windows, ceilings, doors...
AI is terrific
All of this is done in 4 player co-op!!!!!
This can never be done on the PS3 due to its split 512RAM!
This is why Uncharted 3 is so linear.
This is why there's a cutscene every 5-10mins of play on PS3 games. Play Killzone 3 & tell me how long you play before a cutscene appears...
B-ray:
most of you think this should be the answere, it isn't. B-ray is simple storage, not RAM where you delegate responsibilities for memory.
360 has unified RAM512
PS3 has split RAM512 & makes these things damn near impossible. PS4 should be around the corner.
And yes it can be done on the PS3 since Rainbow 6 was on the PS3 :-/
You can't even jump in Rsv2, so I guess it's due to the lack of power on ps3/360.
Its a funny thing really, AI in games has not really improved a much in the past 5 years. It is often overlooked in favour of shinier pixel shaders and sharper textures. F.E.A.R launched in 2005 and yet i still struggle to name a shooter since with superior AI.
We need a step up not just in how much resolution or polygons you can push, but in how enemies in games behave. Course some argue this is what online is for against human opponents but they miss the point. If you want an experience where you can believe in characters in games and empathise with them, be them allies or enemies, they have to act believably all the time ingame.
I guess you and 88 people saw all of Uncharted 3 already right?
The point is that this article says ubisoft is extremely limited. Let's say uncharted 3 is the same as uncharted 2. What ubisoft game comes close to uncharted 2? Shit none of there games comes close to Uncharted 1. THis article and ubisoft is full of it. That is what smells fishy.
One word Ubisoft. OPTIMIZE!
Doesn't make sense to me!
They could argue and say it's the 360 holding back Ps3 games, but in the past, there was never a problem for a developer to use the extra power of one console on a multiplatform game! So I don't see why developers are so lazy now a days!
That's one reason I get irritated when dumb sh*ts say 360 is holding Ps3 back! The developers can take advantage of Ps3's power at any time... they just choose not to!
They made some of the same games for Ps1 and N64, but used Ps1's CD capacity to make it better. Xbox 1 was more powerful than Ps2 and GC, so they gave Xbox 1 games a few edges in graphics and stuff.
They can still do these things now, but somewhere along the line they just got stupid! As a matter of fact, the whole industry seems to be operating kinda stupidly!
I really do hope the rumor about game sales dropping to $40-$50 is true! Because then it should show the industry what the real problem is and why they aren't selling as much as they want to!
And somebody mentioning UC3 water...Well,yes its impressive looking(especially good water "foam" textures),but water movement is not physics,its animation,made by superb artists at ND.Basically,the way that water "rigs" and moves itself is combinations of great normal maps blending,similar how R* achieved horses muscle movement in RDR or EA in Fight Night games.Its still impressive on its on right,more so than using some crazy costly physics model to do the same on 10 times better hardware,its just that it shows dedication of the team behind it.Work smarter,not harder.There is still year or two left in consoles though...
BTW,has anyone seen good RDR water footage?Waterfalls look very impressive!
http://www.youtube.com/watc...
Anyway, next-gen starts when gran turismo 6 says so.
People complain about "gameplay" but it still takes hardware to make good gameplay...perhaps more advanced AI other than the numbskull enemies we get in most games. Maybe teammates who can use vehicles without getting stuck in loops (i.e., Halo games)?
Maybe open-world games that don't feel like the world only moves when you're in a specific area (are there any open-world games where a crim freely travels around doing some stuff entirely on his own that affects the rest of the game?)
Ubisoft definitely hit the nail on the head and I for one am looking forward to next generation gameplay, not next generation graphics. Immersion has hit its limit and the only argument fanboys bring up is how great Uncharted looks. It takes more than graphics to win some gamers over.
The game you are looking for is in the STALKER series on PC. It has the whole world going on around you even in different areas through different load zones.
Things is it uses so much ram that it takes a good DDR3 system to make it run nice and smooth (without the community fix mods)
You have a killer roaming around killing random stalkers and bandits raiding the guns and ammo while avoiding faction/army and bases. All while mutants migrate/sleep/fight with everyone and each other. I have come into a base to find everyone dead.
Good AI is out there.
The funny thing is I don't really see anything from UbiSoft that has pushed any of the consoles to their limits. Don't get me wrong, they have great games this EVERY generation, but nothing to push the consoles to the max.
All I ever hear on N4G is UC UC UC UC!!!
Have you played it???
Scripted as hell tomb raider clone (but pretty), as many cut scenes as MGS4 but not near as fun. Ew and the multi-player? If it wasn't for "teh awesome" graphics this whole series would have bombed.
Go buy it guys IDK I am not lol. Like all UC games in 3 months time they are in the bargain bin at EB games.
lol
/s?
Both consoles are limiting PCs. Difference between PS3 and Xbox 360 are marginal, while both are incredibly outdated compared to modern hardware.
@comments below. Actually if you ever played the first AC you know that this title maxed out consoles graphically, and that was way back in 2007. They had to downgrade the hell out of the sequel to run smoothly on the weak consoles. /fact
watch when next gen comes games on pc will be the same there wont be a graphical jump nothing
pc gamers seem to have this thought that all devs can make a game with ssets that should max out a gpu they see a game like crysis or battlefield 3 and expect every game to look like them when they wont
just watch when next gen comes the only thing making a jump in graphics are consoles and for those first 2 - 3 years expect nothing but barebones games with limited feature list since devs will be just trying to get there games running on the system so they can rush them out the door for gamers who just bought there system to play with after all when you have a system with a small library gamers will buy what is out there even if its crap and ubisoft sees this
An 8192x8192 texture (Yes i know that is a crazy size) takes up just more than half of the xbox's ram. Im guessing because of ps3's split ram its not possible.
"Ubisoft 'extremely limited' by PS3 and 360"
This would be a true statement if they stopped with the first three words and omitted the "by PS3 and 360" part.
now they're saying they're under powered,
next Ubi will be complaining that they don't cook and clean your house for you.
The enemies didnt surround you, throw grenades, flush you out from cover, the enemies couldnt shoot you if you were more than 10 yards away, they didnt circle strafe, etc.
new game engines can make a world of diffrence,visually and gameplay.
good example from this erea would be psp. i didnt think i ever get a game look soo good untill ghost of sparta come on psp. or when black came out as one the last titles on old xbox 1. there been soo many new engines that have come out over the past year so and still due out. Frostbite 2.0 id tech 4 i beleave it is. ghost warrior 2 to be using cry engine 3.
Ubisoft is right. We need new hardware. Games are getting stale.
This could be a chance for the PC market if MS and Sony wait too long.
Personally I want next gen and as soon as possible, but developers need to start talking less and optimizing their engines.
.
The memory has been an issue FROM DAY ONE. It is the biggest bottleneck on these systems...how many different ways can these pub/devs say it.
M$ had the opportunity to add more and didn't and it was a very short sighted decision. If it wasn't for Epic, they would of even had less than they have now.
@ alousow...are YOU kidding??? Did you notice how limited the AI is in Uncharted with their robotic march towards you. Notice how they look all the same??? Why are all the levels so closed off and scripted. You think helo boss battles are next gen...O_o...you think shooting at 3-5 guys with a pistol while climbing a ten foot wall is pushing the envelope, your KIDDING yourself...I won't even talk about all the cut scenes. :/
Ubisoft is saying they have reached a dead end. That they have some great concepts that are being shut down by the limited consoles. Sure, they could pull a EA-Dice and hide behind PC game play on a PC that maybe 10% of the gaming community owns, if that, but they are being honest unlike EA-Dice. This statement they just made was for Nintendo, M$ and Sony. Only fanboys can't see that 6-7 year old tech can hold up. Does anyone have a PC or cell phone from 7 years ago???...0_o
we haven't see anything from Ubisoft that's pushing the limit, certainly not the AC series.
However, I hope the new Rainbow game will change that.
How the heck are they going to push anymore out of consoles with only 512mb of RAM to work with? Wow, it shows just how ignorant the gaming community is.
Assassin's Creed CANNOT be any better than what it is unless it's specifically made for PC. If Ubisoft pulled a DICE all the console fanboys would complain that the games don't look good enough on the consoles.
Get with the times, the consoles are dinosaurs and 512mb of RAM (coupled with half-decade old video cards) is not going to get you anything more than what you see out there today. Heck, most casual laptops have more RAM than the Xbox 360 and PS3 combined. That's sad.
Devs have to work hand-and-foot not on game design but on optimization. This is why games are taking longer to make, not because they're pushing new ideas but they're just trying to fit moderate ideas into really old technology.
I tell you, fanboys will be the death of this business.
In fact, the 512MB of console ram seems to be doing just fine.
AC1: Console = 512MB....PC = 1GB
AC2: Console = 512MB....PC = 1.5GB
Cryis 2: Console= 512MB...PC= 2GB
Arkham Asylum: Console = 512MB.....PC = 1GB
HOMEFRONT: Console = 512MB....PC = 2GB
Dead Space 2: Console = 512MB....PC = 1GB
PORTAL 2: Console = 512MB....PC = 1GB
Dragon Age II: Console 512MB....PC =1GB
Fallout: New Vegas: Console = 512MB....PC = 2GB
DC Universe Online: Console = 512MB....PC = 1GB
Need For Speed: Hot Pursuit Console = 512MB.....PC = 1GB
http://store.steampowered.c...
Dude, ALL those games are console-made and ported to PC. That's the point that Ubisoft is trying to get across because they have to optimize games for consoles first and port them to PC.
Even Gabe came on stage at E3 and said Portal 2 was designed for the PS3 first, which translates into a game limited by the current gen hardware and then ported to next-gen PCs.
And mark my words, the AI on BF3 is going to be flatout retarded on consoles compared to the AI of BF3 on PC.
If going on a new system is just a goal to produce more Assassin creed, i can live without that.
Ubisoft is NOT very imaginative. When they think of making games, all they really care about is how pretty they can make them. They're not really a top-tier developer. Most of their stuff is dreck.
blame the consoles for you poor graphics, and design choices
remember on bonus round the chick from ubisoft and guy from epic made fun of the guy from sony santa monica because he said GOW3 used dual layes blu ray and she said something like , we as in her and the guy from epic us dvds, condescending cunt,
jealous of sony first party much, and why because of blu ray, the cell, and NON lazy studios,
The enemies in AC games are dumber than rocks and I think all 3 of the AC games are some of the easiest games I have ever played...and each one gets more and more simple to kill everyone.
Id be happy if Ubisoft just made another AC game that had a very very hard mode so we would actually have to sneak like an assassin, instead of walk through the street killing everyone like a 1 man army.
I think they could make the AC games have better AI and more difficulty on the current consoles easy, but they will continue to make games for simpletons that have no challenge.
AI eats up a ton of memory and if you want good AI it means you gotta sacrifice A TON of other gameplay options.
Alternatively, you could have extremely smart AI and very challenging, multivarious game mechanics but be prepared to play a game that looks like it came out of the PS2 era.
They're saying that well-written stories and good-looking visuals ultimately fall apart when you have shoddy AI. Advancing AI isn't the only way, but rather, it is an essential part, and one which they believe is currently lacking.
To me, fun gameplay essentially is all about the AI.
Hell, Assassin's Creed and Far Cry 2 are the only games I can think of they published in the last few years. Yup, a new generation will definitely improve this lot's games!
It's impossible to advance the industry any further with new software and middleware if it can't run on old hardware.
Games that will eventually use graphics, environment or AI to help tell a story will be extremely limited by today's technology.
If Ubisoft wanted to do a Splinter Cell game where it takes place in a completely open environment where you just had to track down ONE AI enemy who used all sorts of cunning tactics and methods to out-smart players the game would have to look and run like poop.
DICE basically set the standard of saying that they don't want to sacrifice creative evolution (both graphically and gameplay wise) to stay in a generation that has become stale.
Seriously, they make some of the best games, but sometimes say the most stupidest shit....
Lolz at self ownage.
The two things that are limiting creativity at the moment:
360's DVD
The RAM quantity on both machines
Both of them severely restrict the scale and interactivity that can exist in 1 currently loaded scene/environment of a game. The DVD limitation particularly restricts open world games with a fairly flat unique content distribution accross the game progression time or explorable world... like GTA or Elder Scrolls for example. Linear or semi-linear games can solve the issue with multiple disks, but who knows what major gameplay/story changes had to be made or how different the game would have been if disk capacity wasn't going to be a problem.
Arma 2 is AI, and even then all of the patrols IIRC are scripted. Even with that in Arma 2 it still offers one of the most unpredictable War Games available on any platform. That's what makes amazing AI better for SP games, replayability through unpredictable and challenging enemies that aren't challenging through extreme numbers or excessive firepower but by thinking about his position, his friends position and yours.
PCs and PS3 are immune to that failure because they run the disk off HDDs whereas the fail60 uses the outdated DVD.
Oh wait, lets make consoles cost 800 dollars on launch and lets complain about poor sales then.
here's one to get you started: ASSASSIN'S CREED
If Battlefield 3, Rage, UC3, Gears3 can all be done to such a high level of graphics and gameplay - Ubi have no excuse except shit devs.
http://n4g.com/news/799253/...
pc reigns SUPREME!!! you consolites should bury your heads in SHAME!!!
Btw it's the developers decision how to make the games, so blame them instead of console gamers we are not involved in dictating how it's coded.
Lets see new hardware vs 6-7 yr old hardware, i wonder which is better. -_-
Unreal games have scale able for yrs, what are most of the developers excuse, i'd say laziness more than being held back by pathetically weak consoles.
But the games look fine on my 1080p tv, then again i am not a pc graphics whore so i can deal without godly graphics as long as the gameplay is solid.
The PC isn't necessarily viewed by a lot of people as a thing that plays the latest and greatest games. Most would look me in the eye and tell me there is no way a PC game looks better then Uncharted 2 or Killzone 3.Sure they aren't educated, but sadly those are the people generally driving the industry today.
The PC will be fine and will always be there as a viable machine for playing electronic entertainment. It will just more then likely NEVER be what drives the industry forward tech wise. Whatever the new consoles come wrapped in is more then likely when we will see this step forward we've been craving.
I didnt hear CD Project Red throwing back flips, when they talked about Witcher 2 saying "WE ARE LIMITED BY CONSOLES" no they first did their master piece on the PC, and then later port it over to the consoles the best way they know how. OPTIMIZATION!
Lazy defs
Why not try a bit harder. There are games out there that push the limits of the PS3 and Xbox 360 a lot more than games I have seen published by Ubisoft. That includes the Assassin's Creed series.
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Next gen gaming and the consoles get extremely limited by your sad versions of once great franchises.
I want new consoles, no doubt about it, 5 to 6 years with the same hardware is long enough, time to catch up with the newest PC hardware again, but don't say you feel extremely limited with those pos games you released lately.