The A.V. Club: For all its undeniable creativity, designer Double Fine has a formula: Twist a familiar genre—turn-based battles meet Halloween in Costume Quest, run-and-jump meets psychic powers in Psychonauts—then marry it with a cast of charming weirdoes and a damn funny script. Those storytelling elements often come out better than the play. Not so with Trenched. For the first time, the studio has turned in a game that’s more fun to play than to follow.