L.A Noire’s open world was ‘boring’ because animators didn’t want to work at Team Bondi

Speaking under anonymity to Gamesindustry.Biz, two former Bondi staff members have revealed that L.A Noire’s world was 'wasted' due to the lack of animators willing to work at Team Bondi.

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MrSpace2637d ago (Edited 2637d ago )

I have to admit, for a massive open world game it was boring. There really wasn't anything else to do if you were just driving around

fluffydelusions2637d ago

Agreed. The game gave you no reason to explore the world at all. =\

ainsz2637d ago (Edited 2637d ago )

I'm yet to buy the game, so can I ask is the open world like The Getaway's open world? Which would be ironic as Brendan McNamara is the creator of The Getaway.

It's a shame about these development problems as Rockstar is a company I respected for so long because they've created such amazing it seems everything I hear about them is something negative.

ReservoirDog3162637d ago

@ ainsz

The controversy has nothing to do with R*. It's purely a Team Bondi thing.

And the open world was something to build atmosphere. It wouldn't have made sense for Cole to go about doing something like.....getting in a taxi to drive people around.

Rainstorm812637d ago

The world was a great rendition of old Los Angeles, but the world was dead.

I know the context of Cole being a Cop limits alot of the freedom, then crime in the city shouldve been more dynamic......overall it was a very unsatisfying world to explore

Chinner2637d ago

@ ReservoirDog There have been similar complaints about Rockstar as well.

ainsz2637d ago

Thanks for the responses, just wanted to know what to expect. Hopefully I'll be able to pick this up over the summer.

newhumanbreed2637d ago

The game didn't give me a reason, but knowing the area in current time did. It was cool looking at how some familiar spots looked back then.

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Chinner2637d ago

Shame really, because everything looked wonderful.

Gray-Fox-Type02637d ago

I am beginning to wonder about Rockstars workplace...I have heard negative employee attitude before.

velaxun2637d ago

Pay attention, it's not R* it's Team Bondi

EliteAssass1n2637d ago

I love R*, my fav. dev/publisher, but this isn't the 1st time we heard about R* and bad working conditions. Remember RDR and the Rockstar San Diego development team? I'm not saying it's R*, but still. Something to think about.

ShoryukenII2637d ago

It is R*. They're like those evil people that poo gold.

Solidus187-SCMilk2637d ago

Yeah, when I rented it I was wondering why they bothered to make such a huge map if it was so empty, with only repetitive side missions.

TheDivine2637d ago

It needed to have more random crimes all over the place and people asking for this or that like in rpgs (people acually do ask cops for all kinds of bs so it would fit). It def didnt need taxi missions and ambulances but theres so much more it couldve done. Sill a great game.

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gamingisnotacrime2637d ago

it was just getting from point A to Point B. Nothing wrong with that

Chinner2637d ago

Well that's what they said. I agree that its basically a linear game, but the open world elements were part of the game, and were kind of boring too.

Alex Kidd2637d ago

it was alot more fun to just skip the driving whenever possible

josephayal2637d ago

Boring ?? No way LA noire is the best game of 2011 and maybe 2012

newhumanbreed2637d ago

Highly doubt that when there's game like Gears of War 3, Uncharted 3, Skyrim, and Battlefield 3 coming out this year.

MGRogue20172637d ago

... and Modern Warfare 3. :)

X-Zone2637d ago

L.A Noir was Mafia 2 Meets Red Dead Redemption, in short, boring.

jony_dols2637d ago

RDR was a far superior game to both L.A Noire & Mafia 2.

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