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Feature: The Curse Of The Second Hand Purchase -StickTwiddlers

Are cheaper used titles making developers have a more aggressive stance on DLC, passes and save locks?

It’s a fact that gamers like a deal. For most gamers their decision making when buying a game goes something along the lines of ‘So it’s still £39.99 new, but there’s a used one here for £29. Well, I know which I’m choosing’. For most people second hand titles just mean one thing, cheaper games, which means more money left over to buy more games down the line. Great stuff, we all think but of course, the industry isn’t as ecstatic about second hand games as we are.

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R8342570d ago

Good article, but fell down at:

"If you want more people to buy games new then I have a simple idea: Just make the games cheaper."

That doesn't work.

Game stores don't want to cut their share of the sale price, and neither do the distributors. That forces the developers to take less money, and in a time when video game production values are soaring that just isn't an option.

StickTwiddlers2570d ago (Edited 2570d ago )

And if you keep reading, just after that sentence it says "Of course, this wont happen with the increasing costs of developing and marketing a game, along with surefire first day purchase hits like the Call of Duty series readily available to print money by the bucket load."

R8342570d ago

OK, fair enough - have to admit I stopped reading when I read that sentence as I assumed the rest of your conclusion was about making games cheaper.

As I said, good article, but perhaps the ending needs to be reworded a little as the last section that you quoted cancels out your idea of cheaper games and leaves the article with no solution to the problem.

StickTwiddlers2570d ago (Edited 2570d ago )

If we had the solution to the problem we'd be a filthy rich games development and publishing company hahaha.

hazelamy2570d ago

i would dispute any claim that "developers get nothing from second hand sales"

most trade ins are made to fund new purchases, that's benefit 1.
the profit stores make from preowned sales allows them to sell new games for less than their rrp, that's benefit 2.
they could sell the dlc to another player, potential benefit there.

gaming became the biggest entertainment industry in the world with the preowned market running parallel, so it't clearly not the threat they claim it is.

gaming finally slowed down, after a worldwide recesssion that the gaming industry weathered better than most, and now they're attacking an integral, and i believe essential, and furthermore completely legal, part of the industry.

the boom is over, that it lasted so long is remarkable, but they just cannot accept that.
if they don't and they push too hard, they could tip the scales the wrong way and instead of bringing back the boom, they could bring on the bust.

i don't think anybody wants to see another video game crash, but they could bring one about with this.

and i haven't even touched on the legality of any kind of drm designed to prevent us reselling our games.

what really annoys is that, the boxed copy of a game, isn't even their only revenue stream anymore.

for some titles it's not even the most important any more.
not only download versions of the games, but also for sale dlc that almost every single game seems to have these days, dlc that more and more often is announced months before the game even launches.

so they're shortchanging us with the development, taking time from developing the main game to make dlc that they will sell us later on, and they're also trying to take away our ownership of the games we buy.