360 Magazine: Is Crytek set to save Kinect for the core gamer? We chat to Carl Jones, director of Engine Licensing, to find out why Kinect is so important to the studio famous for FPS Crysis…
So if Kinects so easy, why are a lot of the Kinect games so dumbed down and sometimes half broken? Only games worth playing are Child of Eden (using the Kinect), Dance Central and Kinect Sports at the moment. BELOW: I know that, but to most developers, if you're going to consider releasing a Kinect game, check, and check, and check, and check to see if the game works extremel well. Not 99% well because its that 1% which would screw up everything.
It's more that the CryEngine is easy to work with Kinect. Clearly, creating games that are controlled by gestures is NOT easy, otherwise we'd have loads of them by now. And ones that aren't basic renditions of Wii games or party games.
Well, actually, it's not that developers are really having trouble coming up with ideas or ways to develop for it. I mean simply speaking it's motion capture to the T, except with the lag. This is why games have been dumbed down. ~edit~ Hardware lacks, that's it.
O Really ?!
Let's wait and see... Ryse will tell us if this is true or not...
When it comes to developing ANYTHING...it's not easy, at least not easy if you are being innovative.
I think what they are describing is a situation where they are switching whats was a FPS to a Kinect based FPS and it has been easier than expected.
ALL motion controlled games tend to turn into the same on rails type of experiences and those that are not have all sorts of issues, the least of which is the floating reticule that is usually addressed by adding a aiming assist solution...not exactly hard core and throwing blood and core doesn't automatically make a title hardcore...O_o
Seeing is believing so hopefully Crytek will have some actual game play to show soon.
Why did they make this a kinect game!
So show us the game already...
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