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Resident Evil: The Mercenaries 3D review | Sestren

“That’s it!?” followed by “Eh, OK.” followed by “That’s it!?”

10:33PM on July 2nd, 2011 may possibly mark the time and date at which point, after 19 hours and 37 minutes of game time, I put down Resident Evil: The Mercenaries 3D and never picked it up again. I unlocked the final level, I beat it, and I honestly no longer have any desire to play the game be it online or off. While I did have some fun with the title, the sad fact of the matter is that the severe lack of content is so extreme that I actually feel embarrassed for Capcom for putting this out as a retail title. But I’m getting ahead of myself, so let’s start at the beginning.

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