While it doesn't look like Media Molecule will be starting on a new Little Big Planet in the near future, the studio promises to remain involved with the series.
Except they haven't released half as much DLC for LBP2 than they did with LBP :(
i bet they'll still make LBP DLCs im not sure but i think they still support the first LBP with new DLCs MM knows how to treat their fanbase
the only LBP2 DLC that is being worked on is the Move DLC set to release in September.
Somebody slap me sane I'm being bothered by the spacing
Either you *aren't* insane or I *am* insane because I feel the need to ram the box art into the author's face. "What does this look like to you?! WHAT! DOES! IT! LOOK! LIKE?!"
these guys must have loads of funds as lbp 2 and 1 did not cost that much to make i bet. and the dlc alone tops them up. i mean how much dose it cost to make one outfit maybe £150 on average they sell 200 of them. i would like to see some new create game that not includes sack boy, i mean like FPS create or 3rd person create or even full 3d world rpg create. as much as i like sackboy i would not like to make a killzone type game with him in it lol Mm keep up with good work will always be a fan of you till no matter what games u make.
between LBP1 and 2 we have enough content for years to come. and plus it would benefit MM to really take some time off and get LBP out of their system to allow for a amazing third game. i will support MM in anything they make as they have given us blood sweat and tears in LBP1 & 2.
Going to be interesting to see them top LBP 2. A game to make games haha. But I'm sure they can with new tools, materials, control over more gameplay aspects, etc... I sadly could not pick up LBP 2 but was part of the Beta and have seen some gameplay of user created levels. I regret not buying it now.
The buy it whenever. We only just bought it for my youngest the other day and the only thing that's happened is there's even more levels to mess about in for him and his schoolmates in co-op! Even LBP1 is STILL throwing amazing games and one of my best mates(he builds amazing mods/levels for UT3 which we still cook over to PS3 sometimes-even today)STILL makes just LBP1 levels as he thinks he can still get more out of the first games tools yet-he won't be alone and will pick it up when he's got time and feels he's done what he can with LBP itself so I jus imagie the stuff he and his kind can cook up with LBP2. I find it a little incredible that he and his lot , used to more sophisticated methods like with modding, can find a ton of stuff to do ,make and challenge themselves with on a game meant to be able to be used by ANYONE. I'ts pretty amazing when you think about it. Anyway, point is you're possibly BETTER off getting it later! As for MM-as they used to(the head guys)be part of Lionhead I wonder if they have a few ideas more similar to the back catalogue at Molyneux's lot. They definitely deserve the chance to go for a new, fresh challenge. I'll be waiting with baited breath as I feel, given the more rigid constraints of a normal game, they could blow our minds with their levels of creativity.
Go buy it now???
it seems like the logical next step for media molecule to move on from LBP and expand on the play/create/share genre with a new IP.. it will be a 3D game i recon , not a 2D
littleBIGPlanet 3D on Playstation 4...? *drools*
i think the next lbp game should come out when the ps4 comes out as a title launch, can you imagine how good it would be
. That's what happens when you sell out. Let this be a warning to all the dumb, ignorant devs out there like Media Molecule who sell their own successful IP to a company like Sony FOR PEANUTS when they could of been BILLIONAIRES...you deserve it. If your next project fails say goodbye while LBP on PS Vita is handed off to a couple of upstarts from Rockstar. You can bet those same guys will make the next console version. Insomniac and Bungie know that the road to freedom is to own your own IP. Look at Bizarre creations and what happen to them going with Activision and losing EVERYTHING as well as many others...just discusting. What's funny or maybe not funny was I called this a couple of weeks ago when it was announced that Sony stiffed Media Molecule for the exciting PS Vita development of LBP which is a guarantee success since it's new and people will need games on the new system. The writing was on the wall. Guerrilla is next. Don't be surprised if that franchise is handed off to someone else as the game has not sold the way Sony wants. I here Guerrilla is working on a " NEW " project outside of KZ already...you don't say. The only people that think this is a good thing is the selfish fanboys that view everything through fanboy glasses. It's a sad day at media molecule as this is exactly what they were trying to avoid...insecurity.
I think they needed Sony's money to make LittleBigPlanet in the first place. It isn't uncommon to have "lesser" devs make handheld versions of a PS3 game. This is so the original creators can focus on making new things for PS3. Resistance did it for PSP and Uncharted is doing it for PSV. Besides, GG's new IP doesn't mean the end of Killzone. In fact, I heard that they are making Killzone 4. They're just throwing ideas around and don't have a real time limit. It is supposed to be for Playstation 4. They had a time limit on Killzone 3 so this new one should be better. I think their new IP will just be a break from Killzone.
"That's what happens when you sell out. Let this be a warning to all the dumb, ignorant devs out there like Media Molecule who sell their own successful IP to a company like Sony FOR PEANUTS when they could of been BILLIONAIRES...you deserve it." This is the crap you end up rambling if you are in fact a dumbass, ignorant fool who knows jack about sh!i, & sh!t about jack.....Mate, Naughty Dog, heard of them dumb ass, they made a little IP called Crash Bandicoot....guess what, they made 3 or 4 games on PS1, including a cart racer,...then they sold the ip to Universal, only for universal to over milk the franchise by releasing half assed games, very often, & guess what happend to ND....they went on to make Jak & Daxter, a very successful NEW franchise, then after several sequels to the original, they decided to abandon making another sure hit on new hardware with PS3, & instead made a NEW IP in Unchartered.....imagine ND stuck to a dumbass theory like yours & kept the Crash IP & kept rolling sequels out for that like they were Maddens........ Morons like you, that blatntly put down the true innovative, talented, geniuses of the industry, are the type that have probably kept buying Nintendo's latest hardware, as well as Myamoto's 1000's of fricken Mario themed, uninspired, over rated garbage. I love awesome developers making a new IP & supporting it with "some" sequels & dlc,....but it comes to a point where the team start just going through the motions & just barely doing what they need do to make the next sequel..... just check out Halo 1 & 2, then check out the rest.....the 1st 2 were both special (1 for it's single player & the other for it's multiplayer), then after those 1st 2 the series gets less & less inspired, impressive, & you can feel that the production was missing the heart & soul of the developers, due to there creative boredom with an old piece of artwork that they are pressured & forced into constantly touching up.
Any great developer is like a artist, & any great artist doesn't want to keep painting the same bird, tree, person,etc,etc, over & over again....they want to paint the Queen of England, then move on & never paint them again & instead move onto painting some fat, black, African dictator or something to the effect. Point being is that developers being artists as well, may want to make maybe 1 or 2 sequels to add in the ideas they didn't have time for, hadn't thought up, didn't have the budget for, & continue on/finish up the storyline on & then these developers want to think up a totally fresh new idea & ip to work on. Look at Bungie for example,....it would be stupid to think other than MS were putting the pressure on them to pump out new Halo's time & time again, & while Bungie were probably happy with this for a time, making some nice cash & such, they had come to the point where passion for the series was dying a quick death, they had lost control of there own idea/ip, as MS were now delegating other developers to make new Halo named games in other genres which could affect Bungies respected name if the games weren't of a certain quality & standard, & they obviously just wanted & needed to move onto greener pastures (namedly the PS3). So lets put less crap on the gutsy developers that sell there already established ip's that are almost certain to garner them huge sales, & give them the support & kudos they deserve, for being the ones that do not hide behind massively successful IP's like cowards (hello Activision). Now, I also realize that companies like Activision need to have there huge selling IP's carry on.......but it would be nice if Activision were more like EA, in that even though EA also have there biggies & many, many of them.....but they also help push & strive the industry forward by giving us new ip's all the time, & not only new ip's, but new ip's that do something different, like Mirror Edge, as well as the weird & wonderful with Alice & Shadows & the Damned, etc,etc, through to offering is what Capcom have failed thus far, in an actual survival horror ip, in Dead Space.
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