Mark Rein on Unreal Engine: "We're still the best"

Epic VP Mark Rein has “reminded” people that the Unreal Engine is “still the best” technology to work with, batting away suggestions that Crytek’s tools are the better option for developers.

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BeastlyRig1944d ago (Edited 1944d ago )

lol not really.. but still the most popular..

CrzyFooL1944d ago

Simply the best... better than all the rest... na na na naaaa na naaa... something something...

Etseix1944d ago (Edited 1944d ago )

will never learn tsk tsk..

lategamer1944d ago

Did you even read the article? Unreal Engine is the best engine, for developers wishing to make multiplatform games to use. It's very scalable, it works on PC, 360, PS3, Wii U, PSP Vita, iOS, etc.

Kakkoii1944d ago


Development wise though, CryEngine 3 for example is VASTLY easier to work with. And supports simultaneous development for PC, PS3 & 360, without the need to code and compile different versions for testing. With Unreal, it nowhere near the same to make a cross platform game. There is a lot of conversion and code change work that has to be done to create a version of your game for another console with it.

Plus Unreal still has a fairly legacy interface due to backwards compat needs. I've used both UE3 and CE3, and I can say without a doubt that CE3 is much nicer to work with.

Mr_Lu_Kim1944d ago

I am asking still what this engine is best at?

Making pre-launch bullshots on a developer PC to drive up pre-order sales figures for Xbox 360 exclusives?

Not much else is the Unreal Engine best at.

ATiElite1944d ago (Edited 1944d ago )

so i'll put all my biasness aside when i say Crytek's new CryEngine 3 is pretty dam awesome to work with and looks 1000's times better than the Unreal Engine.

The CryEngine 3 allows you to make a game for 3 platforms simultaneously which was demonstrated at E3 2010 and i thought that was pretty dam cool as it allowed you to how it would look on each platform while you programmed across 3 screens.

Where as the ancient Unreal engine is just easily and blandly ported across 3 platforms. I also would take the Source Engine over the Unreal engine seeing how the Source is loved by modders and amateurs so it must be easy to work with.

Kakkoii1944d ago

While I agree with everything else you said, source actually isn't that easy to work with XD. It's merely popular due to the games that came out on it in the early days, such a Counter Strike and the Half Life series, which were completely open to modification for early game nerds like us :) It was a great opportunity to have a developer that was so open to the community modifying their content, even going to the extent of providing numerous tools and documentation for it.

They have continued this tradition and thus it has stayed quite popular, especially with new great titles coming out frequently like TF2 and Portal. Plus Gary's Mod was a huge boost also.

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FlashXIII1944d ago

I think EA and Dice specifically would beg to differ.

Calm Down Sunshine1944d ago

Still? As if you ever have been...?

Wizziokid1944d ago

"We're still the best"


Why o why1944d ago (Edited 1944d ago )

when i saw batman aa i had a renewed belief. The problem is most of the other devs dont get such great results. Easy to pick up very hard to master with only gears and batman being my standout go to games to show off the engine

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