Proun Review: Ironhammers

Ironhammers writes: Racing games are usually rather similar to one another, despite whether the vehicle’s a car, motorcycle or jet-ski, we’re usually put into a rather realistic looking setting and asked to drive as quickly as possible. Proun, however, was developed over six years by indie developer, Joost van Dongen, and does things a little differently — including the way it’s a adopted a ‘pay what you want’ pricing strategy.

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