Jason Trent with GoozerNation writes: "Change is inevitable when games receive sequels. The secret is to make enough changes for the game to feel fresh, but not enough that the concepts that made the series a success in the first place are thrown away for the sake of experimentation. Red Faction: Guerrilla was all about the excitement of being the underdog and using quick yet lethal attacks against the Earth Defense Force in order to swing the tides of war in your favor. As the title suggests, it was all about guerrilla warfare in an open world. Red Faction: Armageddon takes this formula, keeps extremely destructive environments, yet packs it into a smaller, more linear package. So, does this more focused approach build the game up, or does the world come crashing down around it?"