It’s been 2 years since Volition developed Red Faction Guerrilla. It focused on open world gameplay, but this time around Volition has opted for linear gameplay and in-your-face weaponry in Red Faction Armageddon. It’s an interesting gamble given the success and positive feedback that surrounds the previous title, but it seems to be a gamble based on a desire to create a story and game mechanics that not only live up to the Red Faction name, but moves it forward. Does it work? Keep reading to find out.