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Tech Focus: MLAA heads for 360 and PC

The PS3 may lose one of its graphical advantages over the Xbox 360, with a team working on implementing a version of Sony’s MLAA anti-aliasing technique seen in such games as God of War 3 and Killzone 3 on Microsoft’s console – and they claim that they’ve “raised the quality bar considerably” over other versions.

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Convas2241d ago

Excellent news! Hopefully, we start hearing about more titles that take advantage of these technique.

I hear that Battlefield 3 for Xbox 360 will be using FXAA. Interesting stuff indeed!

SillySundae2241d ago ShowReplies(12)
NewMonday2241d ago (Edited 2241d ago )

would like to see it, how much resource dose it take on the 360, how much would be left?

gamingdroid2241d ago (Edited 2241d ago )

They indicated a 2.47ms time compared to Sony's 3-4 ms (on five SPUs) which should give you an indication of resources needed, but more specific information would be nice.

I also would like to see why this is an issue. It's a freaken jagged line, that is already smoothed out as is. Can you even tell the difference?

marison2241d ago

They could and should use the Xenon GPU, unless some CPU resources area idle. With the MEMEXPORT feature the GPU could write on RAM and eat that again.

I see this as a very possible and useful bullet point on game engines.

Ju2241d ago (Edited 2241d ago )

This is using the 360's GPU (read the article). Not possible with the 360s CPU. It has been implemented before using ATIs chips on the PC running shaders. This is most likely a newer (better) implementation.

Arksine2241d ago (Edited 2241d ago )

Because it runs on the GPU it needs to be faster. Running MLAA on the CPU allows the GPU to render the next frame in parallel, whereas a GPU implementation must render then postprocess before the next frame can be rendered.

I'm a bit skeptical of some of their claims, because ATI's implementation of MLAA isn't very good. IIRC there was a Star Wars game that used a similar type of AA for the 360, and while it was ok, it wasn't on par with MLAA.

Pixel_Pusher2241d ago (Edited 2241d ago )

Yeah sorry but until I see proof of a game on the 360 that looks the same or better than GOW3 on the PS3 that's the day I'll concede. Until then it's nothing but hype.

SilentNegotiator2241d ago (Edited 2241d ago )

I'll believe it when I see it (on 360, I mean, not PC). Without the integration of CPU with GPU, I don't think the 360 has the power to use MLAA in a significant way, like PS3 with the massive GOW3 and Kz3.

With PC, I suppose it would make sense if you can effectively emulate higher MSAA without sacrificing as much power.

pixelsword2241d ago

Hey, I thought MLAA sucked, so why is this big news or good news?

Because it was on the...?

Brosy2241d ago (Edited 2241d ago )

The 360 can use MLAA as well as a few other lighting tricks that surpass the PS3. Until I see cross game chat and Viva pinata running on a PS3 I wont be impressed by it. PS3 doesnt have enough general purpose processing to run the a.i. on a game like Viva Pinata let along do cross game chat. Atleast the PS3 has enough fans in other countries outside the US to keep it moderately competitive, otherwise folks would take the obviously better built machine the 360.

BTW for all who dont know a.i. cant be run on the Cells SPEs it can only be run by the Cells PPU.

MaxXAttaxX2241d ago (Edited 2241d ago )

'"Until I see cross game chat and Viva pinata running on a PS3 I wont be impressed by it. PS3 doesnt have enough general purpose processing to run the a.i. on a game like Viva Pinata let along do cross game chat."'

You serious? LMFAO! Hahaha :D
Best joke I've seen here on N4G in a while lol

iagainsti1202241d ago

Brosy is an ignorant fool who dosen't know that he is talking about
1- "The 360 can use MLAA as well as a few other lighting tricks that surpass the PS3."
This part about the MLAA is true but if the game does not use the Cell for lighting then yes you are right but if the lighting is done on the cell then you are wrong as lighting is so much better when written for the Cell"

2- "PS3 doesnt have enough general purpose processing to run the a.i. on a game like Viva Pinata let along do cross game chat. Atleast the PS3 has enough fans in other countries outside the US to keep it moderately competitive, otherwise folks would take the obviously better built machine the 360."
Really? AI is up to the developer it runs just fine on 1ppu core the rest of this is just Face Plam.

3- "BTW for all who dont know a.i. cant be run on the Cells SPEs it can only be run by the Cells PPU."
Well where did you hear this the E3? source pls or im wait im just going to Face Palm this too i dont have time for you anymore.

RememberThe3572240d ago

Whether it blows our minds or not, the fact that they're experimenting with it and trying out new ways of AA is good news. The more people try new things the more solutions we find to prevalent issues.

Instead of being skeptical and negative how about being happy that developers are trying new things.

AAACE52240d ago

Console architecture is designed differently than PC's! PC is designed to do many different things and has to be powerful because other things are running while you are doing whatever.

Consoles are designed to focus on specific task without all the extra crap PC's do!

Consoles have custom hardware! So while the components seem similar to what you already recognize, you forget that each console maker got their CPU and GPU custom made to perform a certain way! Otherwise the consoles would have been cheaper because we would be getting the same thing off the shelf as PC gamers.

Judgment will be reserved for a later date!

sobekflakmonkey2240d ago

Brosy needs to GTFO.

@Brosy

Wow...I have never read such a ridiculous comment before...I'm sorry but games like Killzone 2 and 3 have AMAZING A.I., but you probably wouldn't know...would you? you know...being that you most likely haven't even touched a PS3...

+ Show (11) more repliesLast reply 2240d ago
r1sh122241d ago

Ive said it before:

The hardware will be hitting its max output some time soon, the software will need to improve is techniques to get more from it.
This could be one way (If it works), but its probably possible

Hayabusa 1172241d ago

I would like to point out that PS3's MLAA was also done through software. It was possible on PS3 because it has 3 SPUs but MLAA is software, not hardware.

When you see games that look better than it's precedessors or competition it's primary because of the techniques the graphics programmers use. It's not like the developers slowly turn the "awesome graphics" nob up over time :p

Ness-Psi2241d ago

@Hayabusa117

The Awesome graphics knob! it should implemeted in all PC's lol.

Gray-Fox-Type02241d ago (Edited 2241d ago )

this is great news , Xbox has much graphical capabilities and dominates for multiplatform reasons, but this new technique could rise the bar of the Xbox 360 exclusives and perhaps reach PS3 exlusives :D this articles makes it seem it well go beyond we will see how devs use this.

zinkabass2241d ago Show
BrutallyBlunt2241d ago

zinkabass, still standing by everything you say?

I have a Playstation 3 and a XBOX360, does that mean I am a 3-10 year old or does my age fluctuate pending on which system I am currently using?

You would think after 5 or 6 years these trolls would finally just give up.

M-A-R-S-H-A-L-L2241d ago

Someone has been misinformed and haven't done their research at all.

randomwiz2241d ago

Only one problem - you're using the gpu which is probably already pushed to the max when playing the game. If you're going to use the gpu, you're sacrifice pixel pushing power.

firemassacre2241d ago

gray fox

you cant be serious

Redgehammer2241d ago

Zinkabass, my father would have said you must talk out of your butt, because your mouth knows better.
I have 100 friends on my friends list, and the youngest is 10 (my son) and the oldest is 54 (13 years older than me). Your comments just have the distinct ring of bitter generalizations. Why do you even comment in a 360 article?

fr0sty2241d ago

Gray Fox, MLAA isn't the only thing that makes PS3 exclusives look better. Uncharted has never used it, for instance. Also, being that the GPU is what is handling this, it ties it up before it can render the next frame as well, so there is a performance hit vs. on PS3 where the CPU is able to do it while the GPU keeps on chugging along. Typically PS3 games are not CPU bound, so there are SPU's the can be freed up to do things like this with a minimal impact on performance.

strickers2241d ago

You actually believe that AA is the difference between PS3 exclusives and 360 ones?
It's not.

bunfighterii2240d ago

Now all 360 needs is exclusives to utilise the technique...

+ Show (7) more repliesLast reply 2240d ago
gapecanpie2241d ago (Edited 2241d ago )

So people actually like that blurry mess that is GOW 3 and just about every other ps3 game .... MLAA is a fking joke it does nothing then make a game a blurry mess.... This is one tech MS should skip on. One of the main reason I like 360 games gfx is because they aren't blurry....Oh well

knowledge4lfe2241d ago

really man? how old are you?? you sound like a little baby who didn't get his bottle. if you even played GOW 3 you'd sure as hell know its not bllurry. yet look at Halo Reach. has to be one of the blurriest games i've ever played. but i'm sure you won't admit that.

CernaML2241d ago

Like knowledge4lfe stated, Halo Reach is blurrier than all the PS3 games that use MLAA. Crysis 2 is especially blurry.

MLAA was one hell of a breakthrough. I'm surprised you are crying about such an amazing tech coming to the 360.

gapecanpie2241d ago (Edited 2241d ago )

Hmmmm well first of all I haven't played Halo Reach so I wouldn't know. I have played some 360 games and they weren't a blurry mess as compared to the majority of ps3 games... Also to me GOW 3 is a blurry mess maybe not to you but to me it is and thats a fact and unless you have my eyes you or any one else can't disprove other wise.

(Insert lame comment about me seeing a optometrist here)

The only two crying and sounding like a little baby is you two... you must be like 6 or something defending a piece of plastic like your lives depending on it...

Oh and yeah I did play that short blurry mess, I even got a platinum trophy for it :) but its not worth the $60 dollars I paid because its so d*mn short and blurry.

http://us.playstation.com/p...

Let me guess I'm trolling right just because I stated my opinion. I wouldn't be surprised if my comment get removed.

AshleyRiot2241d ago