GameBlurb: The wait is finally over. DirectX 11 is finally available for Crysis 2 on the PC. Was it worth the wait?
Looks insane o_0 http://www.youtube.com/watc...
Looks awesome. Great to see the new tech in action. Really does wonders for texture work.
Ive got it installed and have played a few hours, the difference is staggering! thumbs up to the engineers. POM and DX11 everywhere, all the cracks in the street are POM/Tessellated the hdr and tne mapping seems to have inproved the overall look of the game or maybe its the contact shadows.
I was using maldos texture mod and was very nice. I installed this patch with the 2 goodie patches and its running in full ultra 1080 p with a min of 45 max 60 fps. A lot of people are having issues especially sli and ati cards among some. There are also a stickie about the nvidia card issues and they are being fixed by nvidia. People are saying that their is more blurryness and lack dof with postprocessing on ultra. Extreme does work fine I can confirm. Another known bug is related to leaving firefox open while playing it can tax the vram of your card and a crash will occur. I have had the game game crash a couple times but other than that it having fun checking out all the eyecandy. There is onespot on the rooftops where water is leaking from a water tank and boy its crazy to see how life like its especially with the tessalation. Have fun.
Finally. Should've shipped with the game, really...
If you wanted the game to be delayed until now then yeah it should've shipped with it then. /sarcasm
I don't think it would've taken them this long to add tessellation to the game. And actually, I wouldn't mind if it was delayed till now either...would've at least gave me a better first impression.
why would it be delayed for that in the first place ? I'm not drinking the koolaid from crytek so far , and believe that the only reason dx11 support took so long , is because they insisted on dx9 one in the first place
I agree. If it actually shipped with the game, it would not have taken this long. Because rather than focus on DLC and patches for the game after release, they could have been focusing on this.
Also the map pack editor will be out on Wednesday (June 29th) http://www.gamer4eva.com/20...
woow crytek! look at the water damn!
The story is dublicate and was reported as dublicate almost immediately, yet you approved it? Be fair at least people. http://n4g.com/news/795107/...
To be fair, i believe the title was much more specific which is why it got approved faster. I didn't realize it afterwards...
When you see a dublicate report, you should read the story and there is a reason why it was reported. It was reported when it had 3/10 approvals so there isn't ANY excuse at all
WTF is a dublicate? You mean duplicate? School is good. Seriously.
To say "You mean Duplicate?" is bad english, you should have said "Do you mean Duplicate?"
It's called typing in prose. You know...vernacular. It was intentional. If I were typing a report, I would be sure to type in a formal style. This place is anything but formal.
do i have to update to 1.9 to get the visual improvements?
Yes. I believe so.
You also need to download the DX11 content (because tessellation actually requires more data than what is in the game) and also the high res texture pack for the better textures.
Can you run it maxed out on a 6970M?
It got 30fps @ DX9 maxed http://www.notebookcheck.ne... DX11 at say medium should be playable, the new textures are a big deal it seems. Was reading through it all here http://www.neogaf.com/forum...
Is the parallax occlusion mapping usable with anisotropic filtering this time around?
From what I have heard, yes, that is one of the bonuses of DX11.
Looks amazing. The textures are cleaner and it looks like it should've when it first came out.
Very impressive! I wonder how it will run on my nVida GTX 480 card. Might be time for an upgrade! :)
I'm wondering the same thing, I've got a gtx580. Downloading now so will run a benchmark shortly ....
I have a 580 here. At 1080P and every single thing maxed out+DX11+hi res pack, I get an average of 60 FPS with dips into 45FPS when its a LARGE area and lots of enemies. Impressed with how small the performance hit is.
This patch was dumbest ever. Have right now minimum 30 FPS on Ultra with 1080p and DX11 on and pack on. I think I will go back to Warhead, the minimum FPS there is 37 with 8xAA on and enthusiast in 1080p, and still Warhead looks a light year better than Crysis 2...
The amount of graphical upgrade this gives isn't really worth the performance hit it gives IMO. Playing through the first couple of levels I only really noticed the POM, exaggerated depth of field in cutscenes some tessellation here and there. I. After changing the settings between high and ultra back and forth a couple of times and looking really closely at the shadows I noticed some differences in the shadows too. Some reflections are really only noticeable on some metallic tables. Water puddles still doesn't reflect real-time. The high-res texture pack didn't seem to have replaced the low res grass textures either, which is surprising, and I'm hard pressed to find up resing anywhere else either. Keep in mind I've only played through the first couple of levels so far.
they've added real time reflections on metal and marble tables, but still kept the obvious fake reflections on glass and water. What gives? can they ever get their priorities straight?
performance hit? turn off Vsync it's not working right now. I have SLI 560Ti and I'm getting 60+FPS @1080P