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Gaming Industry Explodes To New Heights, Sales Trump Hollywood's Box Office

According to NPD's projection, video game sales in the U.S. will reach a record-breaking $18 billion in 2007, surpassing the $10 billion box office sales projected by The Hollywood Reporter. Halo 3 grossed over $170 million on its release day, far bigger than any Hollywood film ever has, making it the highest-grossing premiere in entertainment history.

Game Informer editor-in-chief Andy McNamara gives a partial list of blockbuster games for this fall with brief descriptions.

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bym051d3364d ago

Let's keep this news quiet, else theaters will start charging $59.99 for movies.

ps3gogetitt3364d ago

A movie you go and sit and watch for 2hrs, is not worth a game that you can interact with and enjoy for hours on end, especially if it has a robust multiplayer feature....

However one positive for the game industry, games can cost less to make than movies, but yet they bring in more money. The halo hype train really change the way people look at video games

IntelligentAj3364d ago

It's about time that our favorite pastime surpassed the movie industry. How many people want to sit down and watch a movie for 2 hours when they can doing something interactive for the same amount of time. Go Industry!!!!

ben8063364d ago

lmoa! bym051d, i believe that if they could get away with it they really would charge that much. what really annoys me is the 30 mins of adverts before my film compared to the 15 mins of trailers.
anyway bubbles...

bym051d3364d ago

To address on of the points in the article:

"Halo 3 grossed over $170 million on its release day, far bigger than any Hollywood film ever has, making it the highest-grossing premiere in entertainment history."

This really isn't a valid comparison. Assuming infinite demand for both a movie and a video game (assume DVD), the video game company is in a much better place to satisfy demand. They can crank out nearly as many copies of a game as they want. Theaters are limited by seating and number of theaters. With the game, you split up your customers between video game shops, big box retailers, discount retailers, and the internet; you can handle a much larger demand.

Not to mention that Halo retails for $59.99 where a movie for $10-13. Profits for each would be interesting to see.

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