Opinion piece on LAIR, and the uncertain future of dragon flight based games.. A long overlooked sub-genre that LAIR may have inadvertently helped kill off.
"As the public struggled with the high entry price of the machine, Sony funded and pushed various undisputedly shaky games that promised the world but came out half-baked. LAIR was one of those games. Desperate to claw a good foothold in the market they were hoping for “killer apps” that would help define the console and gain the respect Sony once took for granted. We’d see television campaigns and ads for a surprisingly large number of not-that-great games. They seemed to want LAIR to be a big system seller, and the media hyped it to hell and back."