Hitman: Absolution updates the franchise to modern aggro-stealth gaming standards, but is that a smart move or a misstep?
I hope they don' move away from stealth too much however, giving 47 some beefed up hand to hand combat skills isn't a bad idea in case the poop hits the fan. I just want this game so bad and I want it to be good.
If I can disguise 47 as a mime and garotte people, I'm good.
What i understood is that only with this starting level or some levels are made in such way that you are being hunted down from the get-go and requires are more direct approach. I personally would like to see just everything from Hitman: Blood money but with the graphics of today. My main worry is the fact they have been stating Hitman: Absolution will be more mainstream to accommodate the "non-hardcore gamer".
It Should Be Focused On People Who Made Hitman What It Is Today, The Core Gamers
i think they shouldnt not incorporate the button layout from blood money . hitting the x button to pull of my weopons grid and stop my game play was retarded. RIGHT Trigger=Shoots Right Bumper=Cycles your weopons inventory Left Trigger=Aims down your sights Left Bumper= Cycles your clothes your carrying A= JUMP/ ACTION B=MELEE/ FIST OR BUTT OF WEOPON X=RELOAD Y=SWITCH WEOPON D^= Stand up D>= open to ideas D<= """" D\/= Crouch Right and Left thumb stick down are also open to ideas
Also a sick ass knife something similar to chaos theory from splinter cell would be sick... if you wanted to get nasty
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