Glitchy Tasty's Ryan Farrenkopf reviews one of this year's biggest games; Duke Nukem Forever. Was 15 years in development long enough, or should they have left it in the oven just a little bit more? read on to find out.
"However, the worst offense with Duke Nukem Forever's story is that it just isn't funny. Don't get me wrong, there are times when you will laugh while playing DNF, but this is because of the cheesy one-liners that we love Duke Nukem for, not because the story is funny. This all just makes Duke Nukem Forever's narrative fall flat. We weren't expecting much for the story, but we at least wanted it to be funny."
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.
Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.