“An open world game needs to feel alive,” says Hitman devs

Hitman: Absolution’s game director Tore Blystad and gameplay director Christian Eleverdam, have said that when it comes to an open world game, the atmosphere and non-playable characters need to “feeel alive.”
Speaking in an interview with the PS Blog, the duo said that according to the game situation, characters in Hitman will do different things.

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Deadman_Senji2527d ago

But Hitman was never open world, it just had very large stages.

Kon2527d ago (Edited 2527d ago )

"An open world is a level or game designed as a nonlinear, vast open area with many ways to reach an objective."

So yeah, you're wrong

wat. I was just correction you. lol

Deadman_Senji2527d ago (Edited 2527d ago )

But that's wrong.

Open world means just that.

Why the tone of opposition anyway? What did I do to you, personally? I know I talk a lot of shit but I don't remember getting into it with you.

Guess you just aren't worth the memory...

bauer0072527d ago

theres a difference between an open world and a free roam game

theonlylolking2527d ago

True to that, oblivion felt dead.

Tigerfist2527d ago (Edited 2527d ago )

That's true, but Hitman isn't about open world gameplay. It's about huge non linear stages with loads of different ways to deal with the objectives.

acemonkey2526d ago

open world or not im ready to murder people and get paid