Peter Molyneux has a long, storied history in gaming. From the first god game in the 80s to the Fable trilogy on current generation consoles, Molyneux has strived to push the medium forward, with varying degrees of success. His latest project, Fable: The Journey, utilizes Kinect to create an emotional experience unlike anything players have come to expect from the series. We sat down with Molyneux for an extensive discussion on the game's Kinect functionality, the on-rails debate, creating emotional attachment in games, Peter's inspirations, connecting The Journey to past Fable titles, and much, much more. Enjoy!