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FIGHT! through Destruction

Crafting a narrative of multiplayer play has been rather interesting these days. In the past we had nothing more than sheets of paper and word of mouth. These days, there are a multitude of systems that we tend to take for granted. It’s easy to check people at their word based on a gamer score. The metrics are out there for all to see. Even so, a lot of these systems seem pretty sterile.

That is what makes FIGHT! interesting. The multiplayer metrics system, developed by Playhem and Destructoid combines a multigame matchup system with a community that is already known for its hardcore love of videogames. The Gamer Studio sits down with Yanier “Niero” Gonzalez, CEO of Destructoid, to learn a little bit more about the product and why our excitement is well placed.

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