IO Interactive have explained the reasoning behind adding the ability to see through walls in Hitman: Absolution.
Sounds like a stupid ability, but I guess if people don't want to use it, they don't have to.
This ability just sounds like a way to make the game easy. If you kill a guard clumisly is that not your own fault? 'instincts' should not be something that is shown to you, rather it should be a natural development for the player through playing and experiencing various outcomes to their own actions. For instance, players must learn that a certain enemey cannot be attacked head on, that is part of the challenge and fun of a game. This ability is like being told from the get go what to do.
Reminds me of detective mode in Batman Arkum Asylum
This is not instinct. This is psychic!
im glad to see the ability is dependent on your difficulty setting. at least its not a pronounced feature thats permanently set into the game.
Its the 10th sense of the bold guy!?What a stupid idea!
Abilities like this and all the talk about "empowerment" pretty much killed most of my anticipation for the game. Sure, you don't have to use these "instincts", but just like mark and execute in SC: Conviction, the developers design the game with these elements in mind. Absolution may make for a decent stealth-action game, but everything points towards the 'action' half of the equation being the real focus...
And i see one of the best stealth games ever being dumbed down. Stupid casuals.
you really dont read the articles do you? dick
agreed kon. Also, IO plans to have a mode for "punishing" hardcore players who don't want to use instinct mode. there are a couple of things wrong with that: one: regualr hitman players don't see themselves as "hardcore" but as regular hitman fans two: I don't like the way IO said "punishing". I'll copy what I had said on the hitmanforums " this quote worries me: "You’ll be punished like never before, and throughout the entire game" If anyone ever watched hypernews 2 from arby n the chief then you will probaly remember a mock interview with a developer that went like this: "we want to give people a choice in how they play the game. there's the effiecent way where you will kill everyone to advance and there is the inefficient way where you will be met with a gameover screen everytime until you decide to play efficiently. it will provide great variety for everyone" I kinda got that feeling from that interview"
Fuck Instinct. Fuck Dumbing Down. Fuck Casuals.
I blame Nintendo for showing just how big the casual market is, now everybody wants a piece of the casual market resulting in dumbing down of games :_(
You forgot, fuck income, fuck profit, fuck feeding the family. It's called accessibility, and as long as you aren't required to use it, it shouldn't affect you one bit. I see no problem letting the less skilled player enjoy the game, as long as it doesn't impact all players.
Games were profitable before this recent casual phase. The issue is corporations, not companies, control developers and profit is put TOO HIGH of a priority.
Games cost more to make than ever before. If you took a higher risk, you would also want a higher reward. How many of copies of a game need to be sold just to break even on development cost, let alone make a profit? Now maybe you can explain to me why accessibility is a bad thing if it doesn't affect your gaming experience?
yeah they dumbed it down, and i never even played hitman lol.
I don't see where the problem is, some say it's dumbing down the game like in SC:C and that it'll ruin the game. Yet, MGS4 had plenty of tricks for Snake to use, like the automatic octo-camo, the first person mode, Metal gear MKII and the solid eye, yet it did not make the game a disaster. I think we should wait to know more about Absolution before we conclude it's a bad game. The failure of one studio should not mean that adding abilities is an automatic fail.
totally agree man
quit yapping and play the game without using the ability if possible.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.