IO Explain Why You Can See Through Walls in Hitman: Absolution

IO Interactive have explained the reasoning behind adding the ability to see through walls in Hitman: Absolution.

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Lelouch2587d ago

Sounds like a stupid ability, but I guess if people don't want to use it, they don't have to.

sinncross2587d ago

This ability just sounds like a way to make the game easy. If you kill a guard clumisly is that not your own fault?

'instincts' should not be something that is shown to you, rather it should be a natural development for the player through playing and experiencing various outcomes to their own actions.

For instance, players must learn that a certain enemey cannot be attacked head on, that is part of the challenge and fun of a game. This ability is like being told from the get go what to do.

Spitfire_Riggz2587d ago

Reminds me of detective mode in Batman Arkum Asylum

ShoryukenII2587d ago

This is not instinct. This is psychic!

christheredhead2587d ago

im glad to see the ability is dependent on your difficulty setting. at least its not a pronounced feature thats permanently set into the game.

firefly692587d ago

Its the 10th sense of the bold guy!?What a stupid idea!

lastdual2587d ago (Edited 2587d ago )

Abilities like this and all the talk about "empowerment" pretty much killed most of my anticipation for the game.

Sure, you don't have to use these "instincts", but just like mark and execute in SC: Conviction, the developers design the game with these elements in mind.

Absolution may make for a decent stealth-action game, but everything points towards the 'action' half of the equation being the real focus...

Kon2587d ago

And i see one of the best stealth games ever being dumbed down. Stupid casuals.

bauer0072587d ago

you really dont read the articles do you? dick

unknownhero11232587d ago

agreed kon. Also, IO plans to have a mode for "punishing" hardcore players who don't want to use instinct mode. there are a couple of things wrong with that:

one: regualr hitman players don't see themselves as "hardcore" but as regular hitman fans

two: I don't like the way IO said "punishing". I'll copy what I had said on the hitmanforums

this quote worries me:

"You’ll be punished like never before, and throughout the entire game"

If anyone ever watched hypernews 2 from arby n the chief then you will probaly remember a mock interview with a developer that went like this:

"we want to give people a choice in how they play the game. there's the effiecent way where you will kill everyone to advance and there is the inefficient way where you will be met with a gameover screen everytime until you decide to play efficiently. it will provide great variety for everyone"

I kinda got that feeling from that interview"

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