Blistered Thumbs: “Immersive” is a buzzword in the world of gaming that isn’t always applicable when used, but calling Child of Eden anything else would be doing a disservice to the incredible experience Tetsuya Mizuguchi and Q Entertainment have created. It delivers on a promise that was made back when the Kinect was first announced, and it utilizes the add-on’s strengths in better ways than just about any other game has so far. It’s also trippy. Really, really trippy. But what else would you expect from the spiritual successor to 2002′s Rez?