When taken purely at face-value Team Bondi’s LA Noire may come across like a typical ‘Open World’ Rockstar game but it is hugely different. When developer Team Bondi set out to create a detective thriller that takes place in post World War II, 1940s Los Angeles, they had their work cut out for them. How is an open world detective game even going to play? What are the elements that will make or break this genre-creating experience? I played LA Noire to find out exactly that, and, if it is any good.