Joel Taveras writes, "When you entered the Square Enix booth at E3, the one title that had what seemed like crowds surrounding it the entire week was Final Fantasy XIII-2. And rightfully so as many had mixed feelings and emotions after playing through (or even some) of it’s predecessor and wanted to see what would be changed for the second go around. With this sequel Squeenix is hoping to address issues and concerns form the first one, the most prominent being the breaking away from a linear path. Have the WRPG’s won? Take a look at the interview below and find out for yourself."
JoelT
Only at certain points but I'm not a rager so I could handle it without complaining to internet people. The story was good so it was easy to stick at it. The only complaint I had about the game was the slow introduction of full combat.
It wouldn't have worked without the linearity, IMO, and that's what I liked about it.
What bothered me was the crappy story. None of that forced drama moved me even a sec.
I played about 28 hours. I had already given up on the gameplay and was hoping that the story would drive me to continue but it didn't.
It started getting interesting with the introduction of the concept about how Fal'Cie consider humans as pets and that there's a bigger conflict going on behind the scenes between the Fal'Cie of Cocoon and Pulse and part of it had to do with meeting The Maker (who I believe was never revealed).
But the whole running away story was really lame.
See above picture...thats just a small taste of the miserable pie baby.
Who knew?
something can only "win" with opinion points and those dont matter in the real world.
Oh and ff type zero appears incredible
Fail isnt the word.
but just see the huge diffirent between first week to second week to third to the rest.
As FF game FFXIII fail too fast. But comparing to other this gen console RPGs it did good jop.
Also, there were high expectations for it due to its long number of years in development.
Compare FF-X had more masculine characters (excep tidus :p), FF-IX was all about cartoony cutsie stuff. FF-VII seemed very cyberpunk/anime style but most male characters also looked kind of manly. FF VI had this whole tradional steampunk/knight and shizzle aspect.
It just changes alot, and I guess that's part of the experience.
It wouldn't make any difference if the name was changed to be honest. Also, each main entry of the final fantasy series has had some version of turn based combat. Versus XIII has action-RPG gameplay like Kingdom Hearts.
See Eamon that's where your wrong because can you imagine how much attention Versus would get if they announce that it's going to be turned into FF15, it would get people interested in it again ready for launch.
Oh and I think any kind of combat would be better then 13's
The original XIII has tainted things, Type 0 took a name change, Versus may as well be dev hell and now there's XIII-2 which is damage control.
- Gameplay: Autobattle took away the traditional FF strategy of choosing an individual command for each turn and replaced it with autobattle + Libra. The paradigm shift was a system of changing classes during battle which was kind of cheap to be honest. Also, linear corridors for majority of game was big negative.
- Story: It was lame and annoying. Nuff said.
- RPG: No towns to explore and a linear levelling up system. So it hardly felt like an RPG.
while i have no real complaints with this battle system the only thing i wish for it to be improved on is more time because thats probably what i love about turn base time to plan out ish the attacks im going to use instead of being constantly *well not really* thinking too fast to beat the boss or before it trys to hit me.
plus i just like leveling up in general lol