There was a report claims that Daisuke Watanabe, who wrote the main scenario for Final Fantasy XIII, has been dropped and replacing by Jun Eishima for Final Fantasy XIII-2. Well Jun Eishima have explained that this report was false on her twitter:
That's odd to say the least. Everything is aiming at another big flop, at least Final Fantasy wise.
Explain how everything is aiming at another big (final fantasy wise) flop (which imo XIII wasn't)? They are reintroducing most of the things that fans are bitching about.
Well the thing is I suppose you can look at it both ways. I mean how do we know that when we play the game these "improvments" wern't just sqaure over exaggerating them lurering us in, assuring us, to buy the game again. Think of it this way, FF games have been mostly known for their great stories since FF7. We all know how confusing most FF games stories can be so with a story as confusing as FF13's would a person who didn't like the game for whatever reason buy the sequel. It would be like watching the last Lord of thing rings and thinking "WTF is going on". That alone could make you not like the sequel despite it having these "improvments" Truth is FF13 wasn't liked by the majority of gamers and FF fans. It kind of was a flop for a FF game. If the game was called something differen't and it was a new IP then it would get given the benefit of the doubt
@Rabid Exactly. FFXIII-2 seems to be the game that people WANT to be bad. To the point where they choose to ignore the improvements just so they have something to complain about. You wanted towns, got it. A male lead, got it. less linerarity, got that too. darker story, yes even that. Side quests, moogles, npc interaction, etc. It's all there. There's not much left to complain about. (the only legitimate criticism left is auto battle, and even that is optional.) rant over.
WhiteLightning FFXIII's story was gradually explained as the story went on. If you finished the game or didn't skip all of the cutscenes then you would understand it completely. tigerfist The battle system was a very good, I agree about the leader dying bit but it was still good, although fully introduced too slowly. WhiteLightning below They would buy it so that they could bitch about how everything about the game sucks, it's not a real FF, etc. while they claim that they bought it because they were hoping for an improvement.
The battle system will still be the same with only a few minor changes.It's a very broken system that limits your control over the characters and the whole leader dies it's gameover concept is so idiotic that I can't even believe it. It had nothing to do with the traditional I to X main combat basis style. The so called story driven gameplay ended up beeing a cinematic linear rollercoaster that didn't explain the story very well, unless you wen't on reading the files... They are now adding the ability to make big decisions that will chance the way the story develops. That's a very western RPG kind of thing which doesn't suit the Final Fantasy style. QTE will play a big part on this game. God knows how I fucking hate QTE's, they are a bad game design decision which doesn't add any dept or joy whatsoever, it's just there to keep things flashy. So far we have only seen two main playable characters. The addition of recruitable monsters hints at the lack of any other playable characters at all. That in my honest opinion really sucks balls. I won't be comenting on the linear character customization that XIII had because it might end up beeing changed for this one. Oh, that system was so damn cheap... With all those arguments, do I really need to say more? PS: I'm a die hard Final Fantasy fan. I grew up playing all of those games so spare me the FF hater argument. I really want another good Final Fantasy but this simply doesn't look like it. It's been going downhill since X-2.
"FFXIII's story was gradually explained as the story went on. If you finished the game or didn't skip all of the cutscenes then you would understand it completely." That's what I'm trying to say if your one of the large percentage of people who didn't like it and trust me most of the people moan on about it say they never managed to get half way through or finish it...why would they buy the sequel. Think of the example I mentioned before You watch the first half of Lord of the rings and turn it off....you didn't like it The third one comes out and your friends tell you that they're changing the stuff you hated, sounds promising but still why would you watch the third film if you didn't finish the first...you would be really confused in the story.
@TigerFest Some of your criticisms are valid, others not so much. As far as the western thing goes, what were they supposed to do. People didn't like the linearity of the original (and rightfully so). And every time you look up, another western RPG is being praised by gamers and critics alike. They went that route because they sort of had to. (That seems to be what consumers want from their RPGs.) As far as switching characters goes, again, that seems to be something they had to do, Because people hated the majority of the cast in the first game. Also, I'm not 100% sure about this one, but I believe I read that Serah was the only one who could bring monsters into the party. (because she doesn't have a summon.) As for QTE's, I don't know if anyone's addressed how big a part they will play in the game. And finally, I'm pretty sure that they are fixing the reading files/story deal.(that really was kind of lame.) The guy demoing it for xplay mentioned it I believe.
"The battle system was a very good, I agree about the leader dying bit but it was still good, although fully introduced too slowly." I simply can't agree with that. You might enjoy it and that's ok, but if we check out the facts it just doesn't make sense. Let's forget about the whole classic FF combat system for a while and judge this simply by what it is. It takes alot of control away from you and the characters end up having this random factor on their actions. You may end up having loads of fuck ups because the character just decided to heal the wrong character and all, not beeing able to choose the skills and targets individually just kills the control. Character's HP gets regened after each battle? Oh god... Carrying noobs are we? And then there is the auto-battle which optimises you actions, and even though that might not be advisable on a few rare encounters, it simply works wonders during most of the game. With that beeing said, what kind of depth, control or tactical advantage does this kind of combat system bring? I say nothing, it's just a flashy broken thing that attempts to make the game look awesome via the whole "oh more flashy animu stuff liek in teh advent children movie theory". I mean, who the fuck bases their gameplay choices on the reaction of a movie? They are two damn difrent things! "As far as the western thing goes, what were they supposed to do. People didn't like the linearity of the original (and rightfully so). And every time you look up, another western RPG is being praised by gamers and critics alike. They went that route because they sort of had to. (That seems to be what consumers want from their RPGs.)" Final Fantasy was one of the most popular games ever since I started playing games. Everyone drooled at the mention of a new Final Fantasy game. From I to XII, every game had awesome review scores even though that X-2 and XII sucked balls. With that In mind I ask you, what the hell was wrong with the whole FF JRPG style? Nothing, I never could understand this bullshit trend coming from japanese developers. They even compared it to "western RPG's like Hitman or Tomb Raider". Remember that non-sense? Shows they don't have a clue! They made awesome games in their own awesome style, and sine they started this westernise thing everything went south. Look at Resident Evil and DMC for example! It's just bullshit buddy, don't let them convince you otherwise, people loved what they do and all this criticism shows they still do! "As far as switching characters goes, again, that seems to be something they had to do, Because people hated the majority of the cast in the first game. Also, I'm not 100% sure about this one, but I believe I read that Serah was the only one who could bring monsters into the party. (because she doesn't have a summon.)" From what I've seen, you get X items when you kill a monster and those items summon monsters to your party. It was just a small trailer though. But then again, related to the whole dislike of FF-XIII characters, why did they decided to make a XIII-2 if people didn't like their characters or the game at all? That little change won't cut it, heck it even makes the game look a bit lame! I didn't like the decision of recruiting monsters, a good old manipulate materia like mechanic would be just fine. PS: Sorry about the rant folks! I'm really passionate about this beloved series. ;)
Considering the "story" in XIII, maybe its for the best. Then again it already feels like the thing is being crapped out. To me anyway.
agreed.. i dont wanna see a conclusion to a story i didnt like in the first place.. even if they make improvements i wont be buying this one
Give Nomura more power over FFXIII-2 besides just doing the characters. He's really the only one left who gives a shit.
That will overwork him even more. He is working on his own FF called Final Fantasy Versus XIII. If he does more work for ffxiii-2 it will take longer for us to get FFvsXIII.
If Nomura was in charge of story, let me guarantee you that it would be EPIC. He was the main man behind the stories in Final Fantasy VII and the Kingdom Hearts series.
This is a good thing everyone, because the story in 13 was utter garbage. Not to mention the script for the characters were just pointless garbage dialogue. Its a good thing that he's not involved in this game, he should be fired from Square Enix immediately. I'm sorry, I know I sound pissed but FF13 had the cheesiest and worst dialogue and most generic plot of any JRPG. I expected more from an FF game.
Just give me back my lovely Lightning!!!
Who wrote the story and dialogue for Dissidia 012? Why not use him?
forget this story line and just give me versus
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