It was 4:30 pm on Saturday, June 11, 2011, when Avault's Michael Smith could finally stop saying, “I’ll believe it when I see it.” Duke Nukem Forever was vaporware no more. The longest development cycle in videogame history was finally at an end. An actual copy of the game was in his hands. His expectations were high, but they were also tempered with the knowledge that a game with a history such as this would never live up to them. All that was left was to play it and find out for himself if it was worth the decade-and-a-half wait.