Edge: "The Unreal engine lives up to its name: not since Mario Galaxy has a game pumped out such a babble of visual styles. If the spirit of Carroll exists at all in Madness Returns, it is in the constant hunger for the next oddity.
But this is normalcy reskinned as nonsense. Platforming repeats the same networks of floating squares and upward gusts from level to level, hoping to disguise this by changing what is jumped on.
The game’s visual and combative energy spark the urge to see where it goes next. If only there was something to do when you get there."