Kotaku - A couple of years ago, in the summer before the release of the second Assassin's Creed I found myself discussing the many things that were wrong about the flawed first game in the series.
Once in August and then again in September, senior people on Assassin's Creed II walked me through some of the many fixes they had planned for the sequel. Their plans sounded too good to be true, because, well, they all sounded so right. They didn't sound like hype or the marching orders of a focus group. They felt like surgically precise self-critiques. Sure enough, Assassin's Creed II was far superior to its predecessor. The game's creators had learned from their errors and crafted something great.