Nintendo president Satoru Iwata says the enhanced, HD visual capabilities of the Wii U will appeal to many third-party developers that were reluctant to bring titles such as first-person shooters to the original Wii.
It's a shame your controller won't.
if anything the controller opens up new possibility's especially for first person shooters.
I can't really imagine having to hold the controller up to the screen, and then move using the analog sticks. Seems very unnatural, and will probably start hurting quickly. By that I mean, you will have to hold the controller vertically so that it faces your TV, which is an unnatural way of holding something. So you won't be able to do it for a very long time.
Why would you have to do that? The touch screen could simply display weapons or whatever, it could remove the HUD from the screen. It could all be that basic, or in fact, as complex as the devs can dream up. You dont have to hold it up vertically or anything. Edit: disagrees huh, Ok, you have to hold it vertically. LOL at the worried PS3/360 gamers.
idk how ppl think that putting the interface in the touchscreen is any useful at all. you are just gonna get distracted from what is going on in the screen cuz you have to look somewhere else and if you dont look you may screw up. and you would have to look cuz you aint goint to memorize the interface for everysingle game. the touchscreen now seems useless in traditional games honestly idk how thats innovation or revolution how ppl is claiming that nintendo did
It's gonna be 4th on the totem pole for many people when they consider which version of that shooter they will get. For me it's usually 1.PS3 2.360 3.PC. 4.WiiU.
man! some people need to stop gaming and go to the gym... everything is a bother to you guys... "my hands are going to hurt, my legs might give in from standing so much" my goodness, what a finicky bunch. go to the gym!
HD graphics? What about online? What use is finally having performance to make HD games when what matters most for COD and BF etc is how good the online service is and what your mates are playing it on.
yep, i'm interested to see how their new console turns out. i'd really like some Mario and Zelda back in my life now
Forget about the shape of the controllers, WTF they were thinking when they put those nubs over the face buttons?
@Fishy Fingers You do have to hold the controller vertically in order to see the screen on your controller and the action that's happening on your big screen at the same time. If you hold the Wii U controller regularly (horizontally), then you will have to look down on the controller just to have access to the hud and other information, which is an inconvenience considering that you must always be on full alert when playing FPS games especially online. I would never put the HUD on the Wii U controller. Misc. information such as secondary guns, teammates' information, scores, etc. will be much more useful and convenience to put on the Wii U controller. Or maybe a map that can be used as killstreak perk. Either way, the online features will be more of an important factor to FPS gamers than anything else. They all bought FPS games for a reason, and that's to play online. If Nintendo still uses the Friend Code, then I doubt that many FPS gamers will jump ship to the Wii U.
How so? The controller actually works really well with shooters. - Imagine controlling the RC car in Black Ops with the touch screen instead of on the main screen. That way you can still see your player and not get killed. - Or mapping a air strike on the touch screen instead of a big old map covering the main screen. - Even item management, switching classes, and map navigation would all be enhanced by a touchscreen. Your smoking something crazy if you don't think that controller would enhance First Person Shooters.
even if it didn't work Wii U uses Wii remotes (Wii Zaper) :D
I love the controller however it lacks analog sticks and pressure sensitive triggers. Imagine using a slightly larger 3DS nub and you get the idea of how it will feel. Lack of triggers with feedback will impact FPS games as well as driving games. Nintendo needs to change both of these things if they want to attract FPS and racing (sim) fans.
first point i can agree with the next two to me doesnt sound all that better than pressing a button(<easy) to show a new screen. that, as opposed to looking down or bringing the controller up to your face which takes you away from the main screen anyway
Sounds like you're fooling yourselves - to each their own I guess but that controller looks to be extremely awkward for shooters, hell for pretty much everything. All these new control schemes come off as gimmicks that will be fun for a couple days and then you'll be back to the old standard controller/kb+mouse. It's happened to pretty much every controller innovation so far, and I don't think this will be any different.
If you actually read any of the peoples impressions from E3 its actually really light and standard. It has all the standard buttons a normal controller has. Mapping a RC car to a touchscreen is a gimmick? How? it frees up the main screen so you can see your character. I've been killed a few times when trying to deploy a airstrike. What is so gimmicky about mapping that to a touchscreen. Your blind if you cant see the benefits of having a another screen to free up space on the main screen.
Like others have been saying, having to look down at another screen to see HUD and what have you is a *detriment* to performance. And wow, you've thought of one or two minor game mechanics from a single game that would benefit from the extra screen. Unless there is some kind of innovation where you actually use the controller's uniqueness for a major mechanic in shooters, something that would apply to most or all shooters, or convince other shooters to adopt that innovation as a standard, what you've come up with is a gimmick.
On the contrary.. Having all your huds on the controller's screen, or even just radar would be invaluable in an FPS.
On the contrary, having the HUD on the TV would be more useful in a fast paced online match than having to change your sight between controller and TV. Just saying...
It seems to me that you won't know what happens and who just blew your face off while you're busy looking down at the HUD screen in your lap? I'm neither a huge FPS fan (though I do play them on occasion) nor have anything inherently against Nintendo, but I'm also among those struggling to see how adding an extra screen - outside your normal field of view - can help rather than hamper gameplay in many game genres, particularly fast paced ones.
Think of it this way. your radar is constantly on that second controller screen. In most shooters, you have to hold down a button and disable everything to view the map. Also, think of this. Like in the future soldier game, or even in something like MWF, you deploy a drone. Now you can control and see te drone's vision while playing normally. Or, you do a drone strike like in MWF, the computer screen is on the controller, so you can still see your surroundings. I see good potential at least....
I already see a future next-generation made of FPS-only games. So long good old generations where variety had a substantial meaning.
The new controller will make FPS games viable unlike the wiimote.
That controller opens a lot of possibilities for Nintendo. It makes RTSs viable, it works for strategy FPSs and it would be great for inventories in all types of games. RPGs. Shooters. Instead of going from pushing a button and making a selection from a wheel on Mass Effect. You just hit the icon for the power you want to use. Or select the weapon you want to go to. @ L6D7BLU3 They are just short sighted.
let the people hate, that's all they do is complain about things that they don't even own.
Screw first person gimme some good old third person and Ghost Recon
Yep gonna be a first person extravaganza LOL
I'm more interested to see what it could do with the RTS genre on consoles.
I am confused. People talk about HD, but doesn't it just mean the resolution, so the Wii U could have wii graphics but with HD? ( I know it doesn't and it is more powerful) but why is people more interested in the HD part (resolution) instead of the raw power of the machine? I would prefer to have the best graphics possible even if I play it in a 1970 TV. I know a tv being HD helps a lot, but why would I want to play N64 graphics with 1080p? Could someone explain this please? When people says HD (in this case Iwata) is raw power inferred too?
I wanna know how powerful this thing is too. Also, I heard them say it's 1080p, but I wonder if that is native as well. You know what, I should just be happy that we'll be seeing (at least) a current generation looking Zelda and Metroid.
Nintendo hasn't revealed raw specs, but they say Wii U can display a native 1080p resolution, which implies it will be a powerful machine. We'll just have to wait until performance specs are announced to find out just how powerful it will be.
Do a metroid prime in 1080p with real online = omfg.
Funny how PS controllers have received so much hate for not being exactly like the xbox controllers when it comes to FPS, yet now all of a sudden this awkward looking controller is perfect for FPS games... There could be some innovation, but I doubt developers will do much with this.
and not only that, the analogs on the Wii U are not even actual sticks. They are more like that awkward kind of analog that the PsP had...
Didn't even notice that, it looks horrible.
I'm more worried about the horrid layout than how the analog's work. Sticks above buttons? WTH? Hope they change that atleast for on the right side of the controller.
I fail to see why people really hate the DS3. Smaller dead zone, elevated sticks with great resolution. awesome precition. Responsive pressure sensitive buttons. Gyro 6 axis sensing. Two independent rumble units. Great triggers. Bluetooth. Pretty much the same size and form as the prev DS's. Some says they slip on the sticks and triggers but I never slip, though more concave triggers and maybe sticks wouldnt hurt, but I rarely slip on the current design If ever. When I press the trigger I press it in against the controller and Im not fighting it or pressing slightly downwards while Im pressing it. Maybe I just have adapted really well to it, but its nothing wrong with it.
You've definitely adapted to it, as have I. The smaller deadzone and elevated sticks are great BUT it's the 360's more natural shape and natural placement of left analog stick that makes it preferred, for FPS/TPS. WHen I was solely a DS3 user (before touching the 360) and people saying how the 360 controller is more immersive and natural for FPS/TPS, I didn't understand it, as I found the DS3 so comfortable and I thought it felt natural. I then grabbed a 360 controller (felt weird at first), but after a while I started to understand what they were saying. It feels much more natural, the left analog stick at the top felt much more natural. I still find the DS3 fine with FPS/TPS, but I must admit that I do get extra immersion and natural comfort using the 360 controller and it just feels much more natural for FPS/TPS. 2 HUGE negatives about the 360 controller though, is the stiffer sticks and the larger deadzone, therefore precision when aiming ain't as good. For a TPS, you can sort of get away with it, but with FPS not really. As for using the Wii:U controller for FPS/TPS, I don't think it will be that comfortable. Haivng the face buttons directly below the right analog stick would feel awkward. I guess the only way to really know is to get one of these in my hands, but I doubt it. Controller wasen't really designed with FPS/TPS in mind.
Yeah I can definitely see that. I also own a 360 and the controller isnt to bad. I only hate the D pad which can be a pain in the ass. So Im going to get the new controller someday with the adjustable D pad. I also hate using the sticks when typing on the 360, but the D pad is just worse on the original controller so the new controller would be a no brainer to me. On 360 I play TPS's, Halo and Forza, and its all smooth except for the D pad on my current controller. I wastly prefer Ds3 though its a bit more fragile and less ergonomic than the 360 controller, but it is technically better and Ive been playing with the dualshock since I was 10 or something when I first got into consoles.
personally i think the controller will enhance fps games and people who call it a gimmick they have no idea. whatch this space while sony and microsoft copy the gimmick control because you know they are surley going to
Ubisoft shows one way on how to use the controller...
YOU GUYS NEED TO QUIT WITH ALL THAT BITCHING. FIRST OF ALL YOU DON'T HAVE TO KEEP LOOKING DOWN ON THE CONTROLLER.AND SECOND,YOU LOOK AT YOUR TV TO PLAY THE GAMES.ONLY TIME YOU HAVE TO LOOK DOWN IS TO CALL IN A STRIKE OR GIVE OUT SOME IN TELL. JUST LIKE CALL OF DUTY YOU CANT CALL IN A CARE PACKAGE WHEN SOMEONE IS AROUND,YOU HAVE TO DO IT WHERE ITS SAFE TO CALL IT IN..
Most people play FPS for the online and multiplayer experience. Lets hope that Nintendo can get that right this time around.
So we'll have a new powerful machine that will display three colors. Bl... well, you know what colors.
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