GamerNode's Dan Crabtree writes:
"BioShock has always been about unintended consequences," says Irrational Games' Creative Director Ken Levine. Players who plunged into the underwater city of Rapture in the original BioShock were duped by a con-man, a distinctly memorable moment that encapsulates the game's narrative and ludonarrative (a term coined by Clint Hocking in his critique of BioShock's thematic entity). As I look to Irrational Games' sequel, BioShock Infinite (BioShock 2 was developed by 2K Marin), my guard is up. No murderer or con-man will befool me this time... I'm sure.