The scriptwriter on Beowulf the game has claimed that it is more interactive than PS2 classic God of War. Beowulf, which used God of War as "the reference" at the beginning of the game's development, also has better writing and more profound narration, narrative designer Gabrielle Shrager told Pro-G in an interview.
Shrager said: "Not to tout my own horn, but I think the writing is better and the narration is more profound in Beowulf than in God of War, which is a great story also, but more traditional. You have a level, you get to the end of the scene, there's a character that's standing there, gives the spiel and then you go to the next mission, and then you get to the end of that and then you get the spiel. We tried to make it a lot more dynamic. Our script is completely dynamic. You're getting minute by minute feedback according to what your status is, the state of your being as a player. You don't have that in God of War. So maybe it's more interactive in Beowulf."