"Final Fantasy XIII upheld the series’ high standards in the graphical department, but there was little in the way of player choice outside of battle. There were no sprawling, non-player character-filled towns to explore and few side-quests to complete. In short, the game was a linear, lifeless affair to many long-time Final Fantasy fans.
The bigwigs behind FFXIII are hoping to right these wrongs in the upcoming sequel for Xbox 360 and PlayStation 3. In a video interview conducted during E3 2011 by GameTrailers, director Motomu Toriyama and veteran producer Yoshinori Kitase talk about the multiple changes they have wrought upon the sequel."