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Microsoft: Halo 4 Engine Isn't 100 Per Cent New

Halo: Reach wowed gamers with an impressive engine, and Halo 4 will continue to play to its strengths added Spencer. "Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343."

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Kalowest2349d ago

Idk if thats good or bad.

Sunhammer2349d ago ShowReplies(1)
xCaptainAmazing2349d ago (Edited 2349d ago )

Frostbite 2 isn't a hundred percent new either. From the looks of it he's just being honest with claims. We have no idea how much has been re-written, but we do know 343 has had two years already with it. Nobody knows until you see footage. It might not even be worth it if the console is on it's way out either.

theonlylolking2349d ago

Dice says that the Frostbite 2 engine is made fromt he ground up. They said that they used what was learned from the first frostbite and made a entirely new one that improved upon the last.

xCaptainAmazing2349d ago (Edited 2349d ago )

DICE is lying. Well, they didn't lie. They've looked at it from the ground up and changed a wack load of stuff. Most people don't understand how difficult it is to write software from scratch. If anyone honestly believes that a secondary project of rewriting Frostbite from scratch happened between releasing two major titles in 2010 (BC2) and 2011 (BF3), then I can't help you. It's not possible.

There's a lot of copy/paste. If you wrote it from scratch the game wouldn't even feel like Battlefield anymore. It's nearly impossible to create an engine from scratch and have it perfectly emulate the feel of a game.

socomnick2349d ago

Frostbite 2 is not made from the ground up, heck you see see alot of frostbite one in it.

Its a new engine but its still an evolution of the frostbite 1 engine.

Uses a ton of frostbite assets.

Refractor to frostbite was all new however.

M4I0N32349d ago (Edited 2349d ago )

well tbh, they're incorporating what they know from the frostbite 1.5 engine into frostbite 2.0 aswell as including that ANT engine that another EA studio developed. They've also included a dynamic lighting system.

So they've really thought about how to save time to develop this engine aswell as maintaining a great level of quality, I applaud them for that.

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Fishy Fingers2349d ago (Edited 2349d ago )

Not really worth while building from the ground up, especially if they're aiming to release on the 360, better off putting the time and resources into the engine for their next gen, 360 wouldnt offer enough gains to justify the effort.

Christopher2349d ago

What if they are doing both? Starting on a new system intended to work with the next gen while upgrading it for this gen as well. After all, if the next gen starts in two years, they're going to need to start development of it now.

Convas2349d ago (Edited 2349d ago )

Why would they make a new engine for the Halo Framework? They'd lose everything Halo has come to be known for.

For the length of time they've been working on the game, I'm thinking they broke down the engine and then built it back up from the ground level for it to do all the things they wanted it to.

2349d ago Replies(4)
Raven_Nomad2349d ago

Reach Engine was new itself, I can see a heavily modified Reach engine looking fantastic. Really excited to see more on Halo 4.

Xi2349d ago (Edited 2349d ago )

the reach engine wasn't completely new either. Bungie has always used old tagging methods that are inherent to their very games.

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