Siliconera writes, "The E3 demo for Project Gravity (working title), a PlayStation Vita launch window title from Sony Computer Entertainment Japan, was focused on world shifting and gravity bending. There was a taste of combat at the end and I was curious to find out how the full game would implement Kat’s kicks."
"Ragnarok Odyssey on PlayStation Vita was released in Japan last week. The game sold 33,496 copies in its first week, and while that isn’t a terribly high amount, it was in line with retailer expectations."
I wonder what the digital sales are. Should be very interesting to see data on digital copies.
XperiaRay
Man, it feels good to know games I support on the VITA are turning out so well. Hopefully, this game gets an English version sooner rather than later. :)
G writes: "Mainly because it has a very unique art style that spell "artsy" and, I guess, "stylish"."
This game really needs more hype,it deserves it.
Can't wait to play this though.
Siliconera: Project Gravity (aka Gravity Daze) has an official name now. The game is called Gravity Rush, according to this new trailer which shows Kat falling and fighting.
aw, but i liked the title Gravity Daze. btw, does anyone know about the vita's battery life?
Only on Quad Core handhelds
http://storage.siliconera.c...