MAG Journal's inFAMOUS 2 Review

I’ve discovered an alternative to heroin, and it’s called inFAMOUS 2. In the sequel to Sucker Punch’s 2009 hit, the player can either use lightning to carve a path of destruction or generate good deeds in New Orleans-style New Marais.

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Lykos2714d ago (Edited 2714d ago )

Good review. Game sounds awesome.

DA_SHREDDER2714d ago

Game is good, but too short to consider it a day one purchase.

magjournal2714d ago

I disagree. It might be short if you blaze through the story missions, but I always get distracted by side quests, Blast Shards, carrier pigeons, muggings, etc., which really spaces the story missions out.

Lykos2714d ago

I've not played it but side quests always increase replay value by loads. Eg: Anyone can complete Oblivion in little over 15 hours yet I've spent a couple of hundred hours on it. Open ended games are always worth day one purchases because they usually have loads of replay value.

BioDemon-2714d ago (Edited 2714d ago )

I also disagree shredder. Like said by Lykos, side quests are a huge part of a lot of games. You could run through most huge games main storylines in 10-15 hours. The side quests are the real meat of a lot of games and shouldn't be overlooked.

cr33ping_death2714d ago

i played the story straight through, and i lasted from 11:30 pm to 8 a.m... that was on evil the first play through on good with everything else done took a long time

Why o why2714d ago

thats a chore. A lot quicker to do evil last because you dont have to worry about hurting civilians. Thats my thoughts anyhow. I was surprised how different the endings were

cr33ping_death2714d ago

yeah it was a chore but the game never got boring even after the first play through... yeah the evil ending caught me by surprise.

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