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Demo Impressions | El Shaddai: Ascension of the Metatron

VGW: The 2D platforming is absolutely sublime since those areas offer a clear distinction between the platforms and the background. These segments had a need feeling to them, as the part I played had me traversing falling rocks and massive flood waves. It’s the sort of natural platforming goodness that harkens back to the 8 and 16-bit days, but yet the designers pull some neat methods to make these segments feel fresh.

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