VGW:The problem with catering to casual gamers is that the gamers are just that. Casual gamers may spend $250 on a console that comes with Wii Sports, then another $100 – $200 on a few games in the long run, but they are not the kind of people that will perpetually pump money into the industry, as hardcore gamers typically do. Nintendo has tried to win back some of the more dedicated gamers through such Wii titles as Donkey Kong Country Returns and Metroid: Other M, but the constant stigma of the Wii as a “casual gamer’s gaming machine” had at that point already led to the physical or emotional abandonment of the Wii by many in that specific base. Instead, when players think about the Wii, instead of thinking of great games like Goldeneye 007 or Super Mario Galaxy, they tend to lean towards gimmicky games like Carnival Games or Wii Play. That dichotomy, which seems to have left the hardcore gamers in the dust, fully explains the pitiful sales that the Wii has seen as of late, which ultimately led to the need for Nintendo to evolve to a higher level; namely: Wii U.